My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Baby Dragon Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Musketeer Skeleton Army Baby Dragon Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Musketeer Wizard Skeleton Army Baby Dragon Witch P.E.K.K.A Ram Rider
Fireball
Musketeer Wizard Skeleton Army Baby Dragon Witch Ram Rider
Poison
Bats Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Baby Dragon Witch Ram Rider
Rocket
Musketeer Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Musketeer Baby Dragon Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Musketeer Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon P.E.K.K.A Ram Rider
Musketeer
Baby Dragon P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Skeleton Army
Baby Dragon
Bats Musketeer Witch P.E.K.K.A Ram Rider
Witch
Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Bats Musketeer Wizard Baby Dragon Witch Ram Rider
Ram Rider
Bats Musketeer Wizard Baby Dragon Witch P.E.K.K.A

Defense Synergies 0 11

Bats
Musketeer Baby Dragon P.E.K.K.A
Musketeer
Bats Skeleton Army Baby Dragon P.E.K.K.A Ram Rider
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Musketeer Wizard
Baby Dragon
Bats Musketeer Witch P.E.K.K.A
Witch
Baby Dragon
P.E.K.K.A
Bats Musketeer Wizard Baby Dragon
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon Ram Rider
Skeleton Army P.E.K.K.A Bats Musketeer Witch Ram Rider
Skeleton Army Witch P.E.K.K.A Ram Rider Bats Musketeer
Skeleton Army Witch P.E.K.K.A Bats Musketeer Ram Rider
Skeleton Army P.E.K.K.A
Skeleton Army Bats Musketeer Baby Dragon
Bats Musketeer Ram Rider Wizard Baby Dragon Witch
Musketeer Baby Dragon P.E.K.K.A Ram Rider
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer
Bats Skeleton Army Witch Musketeer Wizard Baby Dragon Ram Rider
Musketeer Bats Wizard Baby Dragon Witch Ram Rider
Skeleton Army P.E.K.K.A Bats Musketeer Wizard Witch Ram Rider
Wizard Skeleton Army Bats Baby Dragon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Wizard Bats Musketeer Skeleton Army Witch P.E.K.K.A
Bats Musketeer Wizard Skeleton Army Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Bats Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Wizard Skeleton Army Bats Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Musketeer Wizard Baby Dragon
Skeleton Army P.E.K.K.A Bats Musketeer Witch Ram Rider
Skeleton Army P.E.K.K.A Bats Musketeer Ram Rider
P.E.K.K.A Musketeer Skeleton Army Witch Ram Rider
Wizard Bats Musketeer Baby Dragon Witch Ram Rider
Skeleton Army P.E.K.K.A Bats Musketeer Witch Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Bats Musketeer Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard Witch Ram Rider
Wizard Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Musketeer Baby Dragon P.E.K.K.A
Bats Musketeer Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Ram Rider
Baby Dragon
Musketeer
Wizard Baby Dragon
Wizard Bats Musketeer Baby Dragon Witch Ram Rider
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Bats Musketeer
Musketeer Wizard Ram Rider
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Bats
Musketeer Wizard Baby Dragon
Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch Ram Rider
Musketeer Wizard Baby Dragon Witch Ram Rider
Musketeer Baby Dragon
Bats Musketeer Wizard Baby Dragon Witch
Bats Musketeer Wizard Witch
Musketeer Wizard
P.E.K.K.A
Wizard
Bats Musketeer Skeleton Army Witch
Musketeer Wizard Baby Dragon Witch Ram Rider
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer P.E.K.K.A
Bats Musketeer Baby Dragon Witch
Bats Musketeer Witch
Musketeer Baby Dragon Witch
P.E.K.K.A
Wizard

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