My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Goblin Barrel
The Log
Skeletons Electro Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Electro Spirit Bats Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Bats Goblin Barrel
Fireball
Goblin Barrel
Poison
Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Bats Goblin Barrel Tornado Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Bats

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Goblin Barrel
Rocket
Tornado Mirror
Mirror
Goblin Barrel Rocket Tornado Lightning
Goblin Barrel
Mirror Bats
Tornado
Rocket Mirror
Lightning
Mirror

Defense Synergies 2 3

Skeletons
Electro Spirit Bats Tornado
Electro Spirit
Skeletons
Bats
Skeletons
Rocket
Tornado
Mirror
Tornado
Goblin Barrel
Tornado
Rocket Mirror Skeletons
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning
Skeletons Bats
Rocket Tornado Skeletons Bats Lightning
Skeletons Bats
Lightning Rocket Tornado
Tornado Skeletons Electro Spirit Bats
Bats Rocket Tornado Lightning Electro Spirit
Rocket Lightning Electro Spirit
Skeletons Tornado
Tornado Skeletons
Bats Skeletons Electro Spirit Tornado
Bats Tornado
Skeletons Bats Rocket Lightning
Rocket Electro Spirit Bats Tornado
Rocket Tornado Lightning
Skeletons Bats Tornado
Electro Spirit Bats Tornado
Tornado Electro Spirit Bats
Tornado
Electro Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Rocket Lightning
Skeletons Bats Rocket Lightning
Rocket Lightning Bats Tornado
Skeletons
Rocket Skeletons Electro Spirit Bats Tornado
Rocket Skeletons Bats Lightning
Rocket Lightning Skeletons Electro Spirit Bats Tornado
Skeletons
Bats
Rocket Lightning Tornado
Rocket Lightning Skeletons
Skeletons Electro Spirit Bats Rocket Tornado Lightning
Bats Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Tornado
Rocket Lightning
Lightning Rocket
Rocket
Electro Spirit Bats Rocket Tornado
Tornado
Tornado Lightning
Tornado Lightning
Rocket Lightning Bats Tornado
Rocket Lightning Tornado
Lightning Rocket Tornado
Rocket Lightning
Lightning Rocket
Lightning
Rocket Lightning
Lightning Rocket
Lightning Rocket Tornado
Bats Rocket Lightning
Rocket Lightning
Rocket Lightning Tornado
Rocket Lightning
Rocket Lightning Tornado
Rocket Tornado Lightning
Rocket Lightning
Tornado Electro Spirit
Tornado Lightning
Lightning Tornado
Rocket Lightning Tornado
Lightning Bats Tornado
Rocket Lightning Electro Spirit Bats
Lightning
Lightning Rocket
Rocket Lightning Electro Spirit
Rocket Lightning
Lightning Electro Spirit Bats Rocket
Rocket Lightning Tornado
Lightning Rocket
Lightning
Rocket Lightning Tornado
Electro Spirit Bats Rocket Tornado Lightning
Bats Rocket Tornado Lightning
Lightning Rocket Tornado
Lightning Rocket

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