My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Suspicious Bush Goblin Cage Cannon Cart Mother Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Cannon Cart Ram Rider
Giant Snowball
Bats Skeleton Barrel Ram Rider
Zap
Bats Skeleton Barrel Cannon Cart Ram Rider
Barbarian Barrel
Skeleton Barrel Goblin Cage Cannon Cart
The Log
Skeleton Barrel Suspicious Bush Goblin Cage Cannon Cart Ram Rider
Earthquake
Goblin Cage
Arrows
Bats Skeleton Barrel Suspicious Bush
Royal Delivery
Bats Skeleton Barrel Goblin Cage Cannon Cart Mother Witch Ram Rider
Fireball
Skeleton Barrel Suspicious Bush Goblin Cage Cannon Cart Mother Witch Ram Rider
Poison
Bats Skeleton Barrel Suspicious Bush Goblin Cage Mother Witch
Lightning
Goblin Cage Cannon Cart Mother Witch Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Suspicious Bush Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Skeleton Barrel Goblin Cage Mother Witch Golden Knight Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Suspicious Bush Skeleton Barrel Goblin Cage

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Goblin Cage Cannon Cart Ram Rider
Skeleton Barrel
Bats Goblin Cage Cannon Cart Ram Rider Golden Knight
Suspicious Bush
Goblin Cage
Bats Skeleton Barrel Cannon Cart Ram Rider
Cannon Cart
Bats Skeleton Barrel Goblin Cage Mother Witch Ram Rider Golden Knight
Mother Witch
Cannon Cart Ram Rider
Ram Rider
Bats Skeleton Barrel Goblin Cage Cannon Cart Mother Witch Golden Knight
Golden Knight
Skeleton Barrel Cannon Cart Ram Rider

Defense Synergies 0 6

Bats
Goblin Cage Cannon Cart Golden Knight
Skeleton Barrel
Suspicious Bush
Goblin Cage
Bats Cannon Cart Mother Witch
Cannon Cart
Bats Goblin Cage
Mother Witch
Goblin Cage Golden Knight
Ram Rider
Golden Knight
Bats Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Goblin Cage Ram Rider Golden Knight
Bats Goblin Cage Cannon Cart Ram Rider
Goblin Cage Ram Rider Bats Cannon Cart
Goblin Cage Bats Cannon Cart Ram Rider
Goblin Cage
Bats Cannon Cart Mother Witch
Bats Ram Rider Goblin Cage
Skeleton Barrel Goblin Cage Cannon Cart Ram Rider Golden Knight
Goblin Cage
Cannon Cart
Bats Mother Witch Cannon Cart Ram Rider
Bats Ram Rider
Goblin Cage Bats Cannon Cart Ram Rider
Bats Goblin Cage Cannon Cart Golden Knight
Goblin Cage Cannon Cart Ram Rider
Goblin Cage Ram Rider
Bats Goblin Cage Cannon Cart
Goblin Cage Bats Cannon Cart Ram Rider Golden Knight
Goblin Cage Bats Cannon Cart Mother Witch Ram Rider
Goblin Cage Cannon Cart Ram Rider
Bats Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Cannon Cart
Skeleton Barrel Cannon Cart
Bats Goblin Cage Cannon Cart Ram Rider Golden Knight
Bats Goblin Cage Cannon Cart Ram Rider
Goblin Cage Cannon Cart Ram Rider
Mother Witch Bats Skeleton Barrel Ram Rider
Bats Goblin Cage Cannon Cart Ram Rider
Goblin Cage Cannon Cart
Goblin Cage Bats Cannon Cart
Goblin Cage
Bats Goblin Cage Cannon Cart Golden Knight
Goblin Cage
Cannon Cart Goblin Cage Ram Rider Golden Knight
Goblin Cage Cannon Cart
Bats Goblin Cage Cannon Cart Golden Knight
Bats Goblin Cage Cannon Cart Mother Witch Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Golden Knight
Skeleton Barrel Ram Rider Golden Knight
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel
Mother Witch Bats Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider Golden Knight
Bats
Skeleton Barrel Cannon Cart Ram Rider Golden Knight
Skeleton Barrel Cannon Cart Golden Knight
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart Golden Knight
Skeleton Barrel Cannon Cart
Bats
Skeleton Barrel
Skeleton Barrel Mother Witch Golden Knight
Skeleton Barrel Cannon Cart
Mother Witch
Skeleton Barrel Ram Rider Golden Knight
Skeleton Barrel Ram Rider Golden Knight
Skeleton Barrel Golden Knight
Bats Mother Witch
Bats Skeleton Barrel
Skeleton Barrel Bats Cannon Cart
Ram Rider
Cannon Cart
Skeleton Barrel
Cannon Cart
Bats Golden Knight
Bats
Skeleton Barrel Cannon Cart Golden Knight
Cannon Cart

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