My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Cage Wizard Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Dark Prince Ram Rider
Giant Snowball
Bomber Bats Goblin Barrel Ram Rider
Zap
Bomber Bats Goblin Barrel Dark Prince Ram Rider
Barbarian Barrel
Bomber Goblin Cage Wizard Goblin Barrel Dark Prince
The Log
Bomber Goblin Cage Goblin Barrel Dark Prince Ram Rider
Earthquake
Bomber Goblin Cage Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Goblin Cage Wizard Goblin Barrel Dark Prince Ram Rider
Fireball
Bomber Goblin Cage Wizard Goblin Barrel Ram Rider
Poison
Bomber Bats Goblin Cage Wizard
Lightning
Goblin Cage Wizard Dark Prince Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Fireball Goblin Cage Dark Prince Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Barrel Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Cage Dark Prince Ram Rider
Bats
Bomber Goblin Cage Goblin Barrel Dark Prince Ram Rider
Fireball
Dark Prince Ram Rider
Goblin Cage
Bomber Bats Goblin Barrel Dark Prince Ram Rider
Wizard
Dark Prince Ram Rider
Goblin Barrel
Dark Prince Bats Goblin Cage Ram Rider
Dark Prince
Goblin Barrel Bomber Bats Fireball Goblin Cage Wizard Ram Rider
Ram Rider
Bomber Bats Fireball Goblin Cage Wizard Goblin Barrel Dark Prince

Defense Synergies 0 10

Bomber
Bats Goblin Cage Dark Prince
Bats
Bomber Goblin Cage Dark Prince
Fireball
Goblin Cage Dark Prince Ram Rider
Goblin Cage
Bomber Bats Fireball Wizard
Wizard
Goblin Cage Dark Prince
Goblin Barrel
Dark Prince
Bomber Bats Fireball Wizard
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Cage Wizard Ram Rider
Bats Goblin Cage Dark Prince Ram Rider
Goblin Cage Ram Rider Bomber Bats Dark Prince
Goblin Cage Bats Dark Prince Ram Rider
Bomber Fireball Goblin Cage Dark Prince
Fireball Bomber Bats Dark Prince
Bats Ram Rider Fireball Goblin Cage Wizard
Fireball Goblin Cage Ram Rider
Goblin Cage
Bomber Dark Prince
Bats Bomber Fireball Wizard Dark Prince Ram Rider
Bats Fireball Wizard Ram Rider
Goblin Cage Bomber Bats Fireball Wizard Dark Prince Ram Rider
Bomber Fireball Wizard Bats Goblin Cage Dark Prince
Goblin Cage Ram Rider
Fireball Goblin Cage Ram Rider
Wizard Bomber Bats Fireball Goblin Cage Dark Prince
Fireball Goblin Cage Bomber Bats Wizard Dark Prince Ram Rider
Goblin Cage Wizard Bomber Bats Fireball Dark Prince Ram Rider
Goblin Cage Ram Rider
Bomber Wizard Dark Prince Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Dark Prince
Fireball Bomber Wizard
Bats Goblin Cage Dark Prince Ram Rider
Dark Prince Bats Fireball Goblin Cage Ram Rider
Goblin Cage Dark Prince Ram Rider
Fireball Wizard Bats Ram Rider
Dark Prince Bats Fireball Goblin Cage Ram Rider
Goblin Cage Dark Prince
Goblin Cage Bats Fireball Dark Prince
Goblin Cage
Bats Goblin Cage Dark Prince
Fireball Goblin Cage Dark Prince
Dark Prince Fireball Goblin Cage Wizard Ram Rider
Wizard Bomber Fireball Goblin Cage
Bomber Bats Fireball Goblin Cage Dark Prince
Bats Bomber Fireball Goblin Cage Wizard Dark Prince
Bomber Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball Dark Prince
Bomber Fireball Wizard Dark Prince
Fireball Wizard Bats Ram Rider
Bomber Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Bats Fireball
Fireball Wizard Dark Prince Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Bats
Bomber Fireball Wizard Dark Prince
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Dark Prince
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Dark Prince
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Dark Prince
Bomber Fireball Wizard
Fireball
Dark Prince
Bats Fireball
Bats Fireball
Fireball Dark Prince
Fireball Wizard

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