My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Wall Breakers
The Log
Elite Barbarians Wall Breakers
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Wall Breakers
Fireball
Elite Barbarians Wizard Wall Breakers
Poison
Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage The Log Valkyrie Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Wall Breakers Rage The Log

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elite Barbarians Wall Breakers Rage
Elite Barbarians
Valkyrie Rage Bats Wizard The Log Mega Knight
Valkyrie
Bats Elite Barbarians Wizard Wall Breakers
Wizard
Elite Barbarians Valkyrie Rage Mega Knight
Wall Breakers
Bats Valkyrie The Log Mega Knight
Rage
Elite Barbarians Bats Wizard
The Log
Elite Barbarians Wall Breakers Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Wall Breakers The Log

Defense Synergies 1 11

Bats
Valkyrie The Log Mega Knight
Elite Barbarians
Valkyrie Wizard The Log Mega Knight
Valkyrie
Elite Barbarians Bats Wizard The Log
Wizard
Elite Barbarians Valkyrie The Log Mega Knight
Wall Breakers
Rage
The Log
Bats Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight
Bats Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Bats Valkyrie The Log Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie The Log Mega Knight
The Log Bats Valkyrie Mega Knight
Bats Wizard
Valkyrie The Log Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Wizard The Log Mega Knight
Bats Wizard
Mega Knight Bats Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard The Log Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie The Log
Valkyrie Mega Knight Bats Elite Barbarians The Log
Elite Barbarians Valkyrie Mega Knight
Wizard Bats
Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie The Log
Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Bats Valkyrie The Log
Bats Valkyrie Mega Knight Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Elite Barbarians
Valkyrie Wizard The Log
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Valkyrie Wizard Mega Knight
The Log Wizard
Elite Barbarians Mega Knight
Bats Elite Barbarians The Log
Bats
The Log Mega Knight

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