My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Balloon
Giant Snowball
Bomber Bats Skeleton Army Balloon
Zap
Bomber Bats Skeleton Army Balloon
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Battle Healer Wizard Skeleton Army Balloon
Fireball
Bomber Battle Healer Wizard Skeleton Army Balloon
Poison
Bomber Bats Battle Healer Wizard Skeleton Army Balloon
Lightning
Battle Healer Wizard Balloon
Rocket
Battle Healer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Healer Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Skeleton Army Battle Healer Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Healer
Bats
Balloon Bomber Battle Healer
Arrows
Balloon Battle Healer Freeze
Battle Healer
Bomber Bats Arrows Balloon
Wizard
Balloon
Skeleton Army
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Battle Healer Wizard

Defense Synergies 0 7

Bomber
Bats
Bats
Bomber Battle Healer Freeze
Arrows
Battle Healer
Battle Healer
Bats Arrows
Wizard
Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Bats Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Bats Battle Healer
Skeleton Army Bomber Bats Freeze
Skeleton Army Bats
Bomber Arrows Battle Healer Skeleton Army
Arrows Skeleton Army Freeze Bomber Bats
Bats Arrows Wizard Freeze
Arrows Battle Healer
Skeleton Army
Skeleton Army Bomber Battle Healer
Bats Skeleton Army Bomber Arrows Wizard Freeze
Arrows Bats Wizard
Skeleton Army Bomber Bats Battle Healer Wizard Freeze
Bomber Wizard Skeleton Army Bats Arrows Freeze
Skeleton Army
Skeleton Army Freeze
Wizard Bomber Bats Arrows Skeleton Army
Arrows Bomber Bats Battle Healer Wizard Skeleton Army
Arrows Wizard Freeze Bomber Bats Battle Healer
Bomber Wizard Skeleton Army Bats Arrows Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer
Bomber Arrows Battle Healer Wizard
Skeleton Army Bats Battle Healer
Skeleton Army Bats Battle Healer
Battle Healer Skeleton Army
Arrows Wizard Bats Freeze
Skeleton Army Bats Battle Healer
Battle Healer Skeleton Army
Freeze Bats Skeleton Army
Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Wizard
Wizard Bomber Skeleton Army
Skeleton Army Bomber Bats Battle Healer Freeze
Bats Arrows Bomber Battle Healer Wizard Freeze
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Bomber Wizard Arrows
Arrows Wizard Bats Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber Bats
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard Freeze
Bomber Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Skeleton Army Freeze
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Bomber Wizard
Arrows
Bats Freeze
Bats
Freeze
Wizard

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