My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Firecracker Elixir Golem Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Barrel Elixir Golem
Giant Snowball
Bomber Goblin Gang Skeleton Barrel
Zap
Bomber Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Bomber Knight Goblin Gang Skeleton Barrel Firecracker Elixir Golem Electro Wizard
The Log
Bomber Goblin Gang Skeleton Barrel Firecracker Elixir Golem
Earthquake
Bomber Goblin Gang Firecracker Elixir Golem
Arrows
Bomber Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bomber Knight Goblin Gang Skeleton Barrel Firecracker Elixir Golem Electro Wizard
Fireball
Bomber Goblin Gang Skeleton Barrel Firecracker Elixir Golem Electro Wizard
Poison
Bomber Goblin Gang Skeleton Barrel Firecracker Elixir Golem Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Skeleton Barrel Firecracker Elixir Golem Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Skeleton Barrel Elixir Golem
Knight
Goblin Gang Skeleton Barrel Firecracker Bomber Electro Wizard
Goblin Gang
Knight Skeleton Barrel Firecracker Elixir Golem
Skeleton Barrel
Knight Firecracker Bomber Goblin Gang Elixir Golem Golden Knight
Firecracker
Knight Skeleton Barrel Elixir Golem Goblin Gang
Elixir Golem
Firecracker Bomber Goblin Gang Skeleton Barrel
Electro Wizard
Knight
Golden Knight
Skeleton Barrel

Defense Synergies 4 6

Bomber
Knight Electro Wizard Golden Knight
Knight
Bomber Goblin Gang Firecracker Electro Wizard
Goblin Gang
Knight Firecracker Electro Wizard
Skeleton Barrel
Firecracker
Knight Goblin Gang Electro Wizard Golden Knight
Elixir Golem
Electro Wizard
Knight Bomber Goblin Gang Firecracker
Golden Knight
Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Firecracker Electro Wizard Golden Knight
Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Bomber Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Bomber Firecracker
Goblin Gang Bomber Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker
Skeleton Barrel Electro Wizard Golden Knight
Goblin Gang
Knight Goblin Gang Bomber Firecracker Electro Wizard
Goblin Gang Electro Wizard Bomber Knight Firecracker
Goblin Gang Firecracker Electro Wizard
Bomber Knight Goblin Gang Electro Wizard
Bomber Goblin Gang Firecracker Electro Wizard Golden Knight
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Bomber Knight Goblin Gang Firecracker Electro Wizard
Bomber Knight Goblin Gang Firecracker Electro Wizard Golden Knight
Bomber Knight Firecracker Electro Wizard
Electro Wizard
Bomber Goblin Gang Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Bomber Knight Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Knight Electro Wizard Golden Knight
Goblin Gang Knight Electro Wizard
Knight Goblin Gang
Firecracker Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Knight Electro Wizard
Knight
Electro Wizard Knight Firecracker
Goblin Gang
Knight Golden Knight
Electro Wizard
Knight Goblin Gang Golden Knight
Bomber Firecracker
Goblin Gang Electro Wizard Bomber Knight Firecracker Golden Knight
Bomber Firecracker Electro Wizard Golden Knight
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Golden Knight
Firecracker Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Bomber Firecracker
Firecracker Skeleton Barrel
Bomber Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Golden Knight
Goblin Gang Electro Wizard
Firecracker Knight Skeleton Barrel Electro Wizard Golden Knight
Firecracker
Knight Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel Firecracker
Bomber
Bomber Skeleton Barrel Firecracker Electro Wizard
Bomber Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel
Firecracker Bomber
Firecracker Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel Golden Knight
Skeleton Barrel Firecracker Golden Knight
Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker
Bomber
Firecracker Electro Wizard
Firecracker
Skeleton Barrel Electro Wizard Goblin Gang
Firecracker Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Bomber Skeleton Barrel Firecracker
Firecracker
Goblin Gang Firecracker Electro Wizard Golden Knight
Firecracker Electro Wizard
Skeleton Barrel Firecracker Electro Wizard Golden Knight
Firecracker

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