My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Skeleton Dragons Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Wall Breakers Guards Skeleton Army Balloon
Giant Snowball
Bomber Skeleton Barrel Skeleton Dragons Wall Breakers Guards Skeleton Army Witch Balloon
Zap
Bomber Skeleton Barrel Wall Breakers Guards Skeleton Army Witch Balloon
Barbarian Barrel
Bomber Skeleton Barrel Wall Breakers Guards Skeleton Army Witch
The Log
Bomber Skeleton Barrel Wall Breakers Guards Skeleton Army Witch
Earthquake
Bomber Guards Skeleton Army Witch
Arrows
Bomber Skeleton Barrel Skeleton Dragons Wall Breakers Guards Skeleton Army Witch
Royal Delivery
Bomber Skeleton Barrel Skeleton Dragons Wall Breakers Guards Skeleton Army Witch Balloon
Fireball
Bomber Skeleton Barrel Skeleton Dragons Wall Breakers Skeleton Army Witch Balloon
Poison
Bomber Skeleton Barrel Skeleton Dragons Guards Skeleton Army Witch Balloon
Lightning
Skeleton Dragons Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Skeleton Barrel Guards Skeleton Army Skeleton Dragons Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Skeleton Barrel Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel
Skeleton Barrel
Bomber Skeleton Dragons Wall Breakers Guards Witch Balloon
Skeleton Dragons
Skeleton Barrel Balloon
Wall Breakers
Skeleton Barrel Balloon
Guards
Skeleton Barrel
Skeleton Army
Witch
Skeleton Barrel
Balloon
Skeleton Barrel Skeleton Dragons Wall Breakers

Defense Synergies 0 5

Bomber
Guards
Skeleton Barrel
Skeleton Dragons
Guards Skeleton Army
Wall Breakers
Guards
Bomber Skeleton Dragons Skeleton Army Witch
Skeleton Army
Skeleton Dragons Guards
Witch
Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Skeleton Dragons
Skeleton Army Skeleton Dragons Witch
Skeleton Army Witch Bomber Skeleton Dragons
Skeleton Army Witch Skeleton Dragons Guards
Bomber Skeleton Army
Skeleton Army Bomber Skeleton Dragons Guards
Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons
Witch Skeleton Army
Guards Skeleton Army Bomber
Skeleton Dragons Guards Skeleton Army Witch Bomber
Skeleton Dragons Witch
Skeleton Army Bomber Skeleton Dragons Guards Witch
Bomber Skeleton Army Skeleton Dragons Guards Witch
Skeleton Army
Skeleton Army
Bomber Skeleton Dragons Skeleton Army Witch
Bomber Skeleton Dragons Guards Skeleton Army Witch
Witch Bomber Skeleton Dragons Guards
Bomber Skeleton Dragons Skeleton Army Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch
Bomber Skeleton Barrel Skeleton Dragons
Guards Skeleton Army Witch
Guards Skeleton Army
Guards Skeleton Army Witch
Skeleton Dragons Skeleton Barrel Witch
Guards Skeleton Army Witch
Skeleton Army
Skeleton Dragons Skeleton Army Witch
Witch Skeleton Dragons Guards Skeleton Army
Guards Witch
Skeleton Army Guards
Skeleton Army Guards Witch
Bomber Skeleton Dragons Skeleton Army Witch
Guards Skeleton Army Witch Bomber Skeleton Dragons
Bomber Skeleton Dragons Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Skeleton Dragons Guards
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons Guards
Bomber Skeleton Dragons
Skeleton Dragons Skeleton Barrel Witch
Bomber Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Guards
Skeleton Barrel Skeleton Dragons
Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Bomber Skeleton Barrel Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Barrel Skeleton Dragons
Bomber Skeleton Barrel Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Bomber Skeleton Dragons Witch
Witch
Skeleton Barrel Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons
Skeleton Dragons Witch
Skeleton Barrel Skeleton Dragons Guards Witch
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Barrel Guards Skeleton Army Witch
Skeleton Dragons Witch
Skeleton Dragons
Bomber Skeleton Barrel Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards Witch
Skeleton Dragons Witch
Skeleton Barrel Witch
Skeleton Dragons

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