My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Goblin Curse
Giant Snowball
Fire Spirit Bomber Skeleton Barrel Goblin Curse Witch
Zap
Fire Spirit Bomber Skeleton Barrel Goblin Curse Witch
Barbarian Barrel
Fire Spirit Bomber Skeleton Barrel Wizard Goblin Curse Witch
The Log
Fire Spirit Bomber Skeleton Barrel Goblin Curse Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Skeleton Barrel Goblin Curse Witch
Royal Delivery
Fire Spirit Bomber Skeleton Barrel Wizard Witch
Fireball
Bomber Skeleton Barrel Wizard Witch
Poison
Bomber Skeleton Barrel Wizard Goblin Curse Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Goblin Curse Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Curse Arrows Skeleton Barrel Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Goblin Curse Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Goblin Curse Golem
Bomber
Golem Skeleton Barrel Goblin Curse
Arrows
Goblin Curse Golem Skeleton Barrel
Skeleton Barrel
Fire Spirit Bomber Arrows Witch Golem
Wizard
Golem
Goblin Curse
Arrows Fire Spirit Bomber
Witch
Skeleton Barrel Golem
Golem
Bomber Arrows Fire Spirit Skeleton Barrel Wizard Witch

Defense Synergies 0 0

Fire Spirit
Bomber
Arrows
Skeleton Barrel
Wizard
Goblin Curse
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Wizard
Goblin Curse Witch
Witch Fire Spirit Bomber Goblin Curse
Witch Goblin Curse
Bomber Arrows
Arrows Fire Spirit Bomber
Fire Spirit Arrows Wizard Goblin Curse Witch
Arrows Skeleton Barrel
Witch Goblin Curse
Fire Spirit Bomber
Goblin Curse Witch Bomber Arrows Wizard
Arrows Wizard Goblin Curse Witch
Fire Spirit Bomber Wizard Goblin Curse Witch
Fire Spirit Bomber Wizard Arrows Goblin Curse Witch
Goblin Curse
Goblin Curse
Wizard Bomber Arrows Witch
Fire Spirit Arrows Bomber Wizard Witch
Arrows Wizard Witch Fire Spirit Bomber Goblin Curse
Goblin Curse
Bomber Wizard Fire Spirit Arrows Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Arrows Skeleton Barrel Wizard
Witch
Goblin Curse Witch
Fire Spirit Arrows Wizard Skeleton Barrel Goblin Curse Witch
Witch
Goblin Curse
Witch
Witch Goblin Curse
Witch
Arrows
Wizard Goblin Curse Witch
Wizard Bomber Goblin Curse Witch
Witch Bomber
Arrows Bomber Wizard Goblin Curse Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Goblin Curse
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Wizard Fire Spirit Arrows Goblin Curse
Arrows Wizard Fire Spirit Skeleton Barrel Goblin Curse Witch
Fire Spirit Bomber Arrows Wizard Witch
Arrows Fire Spirit Skeleton Barrel Wizard Goblin Curse
Arrows Skeleton Barrel Wizard
Fire Spirit
Arrows Skeleton Barrel Wizard
Fire Spirit Arrows Wizard Goblin Curse
Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Wizard Witch
Arrows Skeleton Barrel Wizard
Arrows
Bomber
Fire Spirit Bomber Arrows Skeleton Barrel Wizard
Fire Spirit Bomber Arrows Skeleton Barrel Wizard Goblin Curse Witch
Arrows Wizard
Arrows Skeleton Barrel
Arrows Goblin Curse Fire Spirit Bomber Wizard Witch
Witch
Arrows Skeleton Barrel Wizard Witch
Arrows Skeleton Barrel Wizard Witch
Arrows Skeleton Barrel Goblin Curse
Fire Spirit Arrows Wizard Goblin Curse Witch
Skeleton Barrel Wizard Witch
Bomber Arrows Wizard
Arrows
Arrows Wizard Goblin Curse
Skeleton Barrel Fire Spirit Witch
Fire Spirit Arrows Wizard Goblin Curse Witch
Arrows
Wizard
Arrows Bomber Skeleton Barrel Wizard
Arrows
Witch
Witch
Skeleton Barrel Witch
Wizard

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