My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon Electro Dragon Lumberjack
Zap
Bomber Balloon
Barbarian Barrel
Electro Spirit Bomber Knight Lumberjack
The Log
Electro Spirit Bomber Lumberjack
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Knight Balloon Electro Dragon Lumberjack
Fireball
Bomber Balloon Electro Dragon Lumberjack
Poison
Bomber Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Knight Tornado Freeze Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Knight Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Bomber
Knight Lumberjack
Knight
Balloon Bomber Electro Dragon Lumberjack
Tornado
Freeze Balloon Electro Dragon
Freeze
Balloon Tornado
Balloon
Knight Freeze Lumberjack Electro Spirit Tornado Electro Dragon
Electro Dragon
Knight Tornado Balloon
Lumberjack
Balloon Electro Spirit Bomber Knight

Defense Synergies 2 7

Electro Spirit
Lumberjack
Bomber
Knight Tornado
Knight
Bomber Electro Dragon Tornado Lumberjack
Tornado
Bomber Knight Electro Dragon
Freeze
Lumberjack
Balloon
Electro Dragon
Knight Tornado Lumberjack
Lumberjack
Electro Spirit Knight Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Dragon
Lumberjack Knight Electro Dragon
Tornado Lumberjack Bomber Knight Freeze Electro Dragon
Lumberjack Knight Electro Dragon
Bomber Tornado Lumberjack
Tornado Freeze Electro Spirit Bomber Electro Dragon Lumberjack
Tornado Electro Spirit Freeze Electro Dragon
Electro Spirit Electro Dragon
Tornado Lumberjack
Knight Tornado Bomber Lumberjack
Electro Spirit Bomber Knight Tornado Freeze Electro Dragon Lumberjack
Tornado Electro Dragon
Lumberjack Bomber Knight Freeze Electro Dragon
Bomber Electro Spirit Tornado Freeze Electro Dragon Lumberjack
Knight Lumberjack
Tornado Freeze Lumberjack
Bomber Knight Tornado Electro Dragon Lumberjack
Electro Spirit Bomber Knight Tornado Electro Dragon Lumberjack
Tornado Freeze Electro Spirit Bomber Knight Electro Dragon Lumberjack
Tornado Lumberjack
Bomber Electro Spirit Knight Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight Electro Dragon Lumberjack
Lumberjack Knight Electro Dragon
Lumberjack Knight Tornado
Knight Lumberjack
Electro Spirit Tornado Freeze Electro Dragon
Knight Lumberjack
Knight Lumberjack
Freeze Electro Dragon Electro Spirit Knight Tornado
Knight Electro Dragon Lumberjack
Tornado
Knight Lumberjack
Bomber Electro Dragon
Electro Dragon Electro Spirit Bomber Knight Tornado Freeze Lumberjack
Electro Spirit Bomber Freeze Electro Dragon
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Electro Dragon
Tornado Electro Dragon
Electro Dragon
Knight Freeze
Bomber
Electro Spirit Tornado Freeze Electro Dragon
Bomber Tornado
Tornado Freeze Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Knight Tornado Electro Dragon
Tornado Electro Dragon
Knight
Freeze Electro Dragon
Bomber Electro Dragon
Electro Dragon
Tornado Freeze
Bomber
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Freeze Electro Spirit Bomber Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Dragon Electro Spirit Freeze
Bomber Electro Dragon
Electro Spirit Freeze Electro Dragon
Electro Spirit Freeze Electro Dragon
Tornado Electro Dragon
Freeze
Knight Electro Dragon Lumberjack
Bomber Electro Dragon
Tornado
Electro Dragon
Electro Dragon Electro Spirit Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze
Electro Dragon

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