My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Goblin Giant Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Royal Ghost Electro Wizard
The Log
Electro Spirit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Bowler Royal Ghost Electro Wizard Inferno Dragon
Fireball
Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Poison Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Poison Bowler Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Ghost Poison Electro Wizard Inferno Dragon Bowler Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Royal Ghost Poison Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Goblin Giant
Rocket
Poison
Bowler Goblin Giant Royal Ghost
Bowler
Electro Spirit Poison Electro Wizard
Goblin Giant
Electro Spirit Poison Electro Wizard
Royal Ghost
Poison Electro Wizard
Electro Wizard
Bowler Goblin Giant Royal Ghost
Inferno Dragon

Defense Synergies 0 6

Electro Spirit
Electro Wizard
Rocket
Poison
Electro Wizard
Bowler
Electro Wizard
Goblin Giant
Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Electro Spirit Poison Bowler Goblin Giant Royal Ghost Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Goblin Giant Electro Wizard
Inferno Dragon Electro Wizard
Rocket Bowler Electro Wizard Inferno Dragon
Inferno Dragon Bowler Electro Wizard
Rocket Poison Bowler
Bowler Electro Spirit Royal Ghost Electro Wizard
Rocket Electro Wizard Inferno Dragon Electro Spirit Poison
Rocket Bowler Electro Spirit Poison Goblin Giant Electro Wizard
Inferno Dragon
Bowler Royal Ghost Electro Wizard
Poison Electro Wizard Electro Spirit Bowler Goblin Giant Royal Ghost
Inferno Dragon Poison Electro Wizard
Bowler Rocket Electro Wizard
Rocket Bowler Electro Spirit Poison Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Rocket Bowler Electro Wizard Inferno Dragon
Poison Bowler Electro Wizard
Electro Spirit Bowler Royal Ghost Electro Wizard
Poison Electro Spirit Bowler Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bowler Royal Ghost Electro Spirit Poison Goblin Giant Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost Electro Wizard
Poison Electro Wizard Rocket Bowler Royal Ghost Inferno Dragon
Rocket Bowler Goblin Giant Electro Wizard
Rocket Bowler Goblin Giant Electro Wizard
Bowler Goblin Giant Inferno Dragon
Rocket Poison Electro Spirit Goblin Giant Electro Wizard
Rocket Bowler Goblin Giant Electro Wizard
Goblin Giant Inferno Dragon
Rocket Electro Wizard Electro Spirit Poison Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bowler
Rocket Poison Bowler Goblin Giant Electro Wizard
Rocket Bowler Goblin Giant
Bowler
Electro Wizard Electro Spirit Rocket Poison Bowler Goblin Giant Inferno Dragon
Poison Bowler Electro Spirit Royal Ghost Electro Wizard Inferno Dragon
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Royal Ghost
Poison Bowler Royal Ghost Electro Wizard
Rocket Poison Goblin Giant
Rocket Poison
Rocket Poison Bowler
Poison Electro Spirit Rocket Goblin Giant
Poison Bowler
Poison Bowler
Poison
Rocket Poison Bowler Electro Wizard
Rocket Poison Bowler Electro Wizard
Poison Rocket
Rocket Poison Bowler
Rocket Poison
Poison
Rocket Poison Bowler
Rocket Poison Bowler
Rocket Poison
Rocket
Rocket Poison Bowler Electro Wizard
Rocket Poison Bowler
Rocket Poison Bowler
Rocket Poison
Rocket Bowler
Rocket Poison
Poison Electro Spirit Bowler
Inferno Dragon
Poison Bowler Royal Ghost Electro Wizard
Poison Bowler
Rocket Poison
Poison Electro Wizard
Rocket Electro Wizard Electro Spirit Poison
Bowler
Poison Rocket
Rocket Electro Spirit Poison Electro Wizard
Rocket Poison Bowler
Electro Wizard Electro Spirit Rocket
Rocket Poison Electro Wizard
Poison Rocket Bowler Electro Wizard
Poison Bowler
Rocket Poison
Electro Spirit Rocket Poison Bowler Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket Bowler Goblin Giant Royal Ghost Electro Wizard
Inferno Dragon
Rocket Bowler

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