My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Furnace Goblin Barrel
Zap
Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Furnace Goblin Barrel
The Log
Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Bowler
Fireball
Goblin Gang Furnace Goblin Barrel Bowler
Poison
Goblin Gang Furnace
Lightning
Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Goblin Barrel Fireball Furnace Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mirror Bowler
Fireball
Mirror The Log
Furnace
Mirror Goblin Barrel Bowler
Rocket
Mirror
Mirror
Fireball Goblin Barrel The Log Goblin Gang Furnace Rocket
Goblin Barrel
Goblin Gang Mirror Furnace Bowler
Bowler
Goblin Gang Furnace Goblin Barrel The Log
The Log
Mirror Fireball Bowler

Defense Synergies 4 7

Goblin Gang
Furnace Mirror The Log
Fireball
Mirror The Log
Furnace
Mirror Goblin Gang Bowler
Rocket
The Log
Mirror
Fireball Furnace Goblin Gang Bowler The Log
Goblin Barrel
Bowler
The Log Furnace Mirror
The Log
Fireball Bowler Goblin Gang Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Fireball The Log
Goblin Gang Furnace The Log
Goblin Gang Furnace Rocket Bowler
Goblin Gang Furnace Bowler
Fireball Rocket Bowler The Log
Goblin Gang Fireball Bowler The Log Furnace
Furnace Rocket Goblin Gang Fireball
Rocket Bowler Fireball The Log
Goblin Gang Furnace
Goblin Gang Bowler
Goblin Gang Fireball Furnace Bowler The Log
Goblin Gang Fireball Furnace
Furnace Bowler Goblin Gang Fireball Rocket The Log
Fireball Rocket Bowler Goblin Gang Furnace The Log
Goblin Gang Furnace
Rocket Goblin Gang Fireball Furnace Bowler The Log
Goblin Gang Fireball Furnace Bowler
Fireball Goblin Gang Furnace Bowler The Log
Furnace The Log Fireball Bowler
Goblin Gang Bowler Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Bowler
Fireball Goblin Gang Rocket Bowler The Log
Goblin Gang Furnace Rocket Bowler The Log
Goblin Gang Rocket Bowler Fireball The Log
Goblin Gang Bowler
Fireball Furnace Rocket Goblin Gang
Goblin Gang Rocket Fireball Furnace Bowler
Rocket Fireball The Log
Goblin Gang
Bowler
Rocket Fireball Bowler The Log
Rocket Bowler Goblin Gang Fireball
Fireball Furnace Bowler
Goblin Gang Fireball Furnace Rocket Bowler The Log
Bowler Fireball The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Bowler The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Furnace Bowler The Log
Fireball Furnace Rocket
Furnace Bowler The Log
Fireball The Log Bowler
Fireball The Log
Rocket Goblin Gang Fireball Bowler
Rocket Fireball Bowler The Log
Fireball Rocket
Rocket Fireball Bowler The Log
Fireball Rocket
Fireball Furnace The Log
Rocket Fireball Furnace Bowler The Log
Fireball Furnace Rocket Bowler The Log
Fireball Rocket
Rocket
Rocket Fireball Bowler The Log
Rocket Fireball Bowler The Log
Rocket Fireball Bowler The Log
Rocket Fireball
Rocket Bowler The Log
Rocket Fireball The Log
The Log Fireball Furnace Bowler
Fireball The Log Bowler
Fireball Bowler The Log
Fireball Rocket The Log
Fireball Furnace
Rocket Fireball
Fireball Bowler
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball Bowler The Log
Goblin Gang Fireball Rocket
Fireball Rocket
The Log Fireball
Fireball Goblin Gang Rocket Bowler
The Log Fireball Bowler
Rocket Fireball
Goblin Gang Fireball Rocket Bowler The Log
Fireball Rocket
Fireball Rocket Bowler The Log
Fireball Rocket Bowler

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