My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Bats Cannon Hog Rider Royal Hogs Skeleton Army
Zap
Bats Cannon Royal Hogs Skeleton Army
Barbarian Barrel
Cannon Royal Hogs Skeleton Army
The Log
Cannon Hog Rider Royal Hogs Skeleton Army
Earthquake
Cannon Hog Rider Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Hog Rider Royal Hogs Skeleton Army
Fireball
Cannon Hog Rider Royal Hogs Skeleton Army
Poison
Bats Cannon Royal Hogs Skeleton Army
Lightning
Cannon
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Cannon Earthquake Skeleton Army Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs
Arrows
Hog Rider Royal Hogs Mirror Earthquake
Cannon
Earthquake
Hog Rider Royal Hogs Arrows Mirror
Hog Rider
Bats Arrows Earthquake Mirror
Royal Hogs
Arrows Earthquake Bats
Mirror
Arrows Earthquake Hog Rider Skeleton Army
Skeleton Army
Mirror

Defense Synergies 3 5

Bats
Cannon Earthquake
Arrows
Mirror Cannon
Cannon
Mirror Bats Arrows Earthquake Skeleton Army
Earthquake
Bats Cannon
Hog Rider
Royal Hogs
Mirror
Arrows Cannon Skeleton Army
Skeleton Army
Mirror Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Skeleton Army Bats Cannon
Cannon Skeleton Army Bats
Cannon Skeleton Army Bats
Arrows Earthquake Skeleton Army
Arrows Skeleton Army Bats Cannon Earthquake
Bats Arrows Cannon
Earthquake Arrows Cannon
Cannon Skeleton Army
Skeleton Army Cannon
Bats Skeleton Army Arrows Cannon Earthquake
Arrows Bats
Cannon Skeleton Army Bats Earthquake
Skeleton Army Bats Arrows Cannon Earthquake
Skeleton Army Cannon
Skeleton Army Cannon
Bats Arrows Cannon Skeleton Army
Arrows Cannon Bats Skeleton Army
Arrows Earthquake Bats Cannon
Cannon
Skeleton Army Bats Arrows Cannon Earthquake
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows
Skeleton Army Bats
Skeleton Army Bats
Cannon Skeleton Army
Arrows Bats
Skeleton Army Bats
Skeleton Army
Bats Skeleton Army
Cannon Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Cannon
Cannon Skeleton Army
Skeleton Army Bats
Bats Arrows Cannon Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Bats
Arrows Earthquake
Arrows Earthquake
Arrows
Bats
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Bats
Arrows Earthquake
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows
Arrows
Bats Arrows
Bats
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Bats Skeleton Army
Arrows
Arrows
Arrows Earthquake
Arrows
Bats
Bats

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