My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Cannon Musketeer Guards Graveyard
Zap
Cannon Guards Graveyard
Barbarian Barrel
Cannon Musketeer Guards Electro Wizard Graveyard
The Log
Cannon Musketeer Guards Graveyard
Earthquake
Cannon Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Musketeer Guards P.E.K.K.A Electro Wizard Graveyard
Fireball
Cannon Musketeer Electro Wizard
Poison
Cannon Musketeer Guards Electro Wizard Graveyard
Lightning
Cannon Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Guards Musketeer Freeze Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Guards Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Freeze
Cannon
Musketeer
P.E.K.K.A Graveyard
Guards
Graveyard
Freeze
Graveyard Arrows
P.E.K.K.A
Arrows Electro Wizard Musketeer Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Graveyard
Arrows Freeze Electro Wizard Musketeer Guards P.E.K.K.A

Defense Synergies 2 9

Arrows
Cannon P.E.K.K.A
Cannon
Musketeer Arrows Guards Electro Wizard
Musketeer
Cannon Guards P.E.K.K.A Electro Wizard
Guards
Musketeer Cannon Electro Wizard
Freeze
Electro Wizard
P.E.K.K.A
Arrows Musketeer Electro Wizard
Electro Wizard
Cannon Musketeer Guards Freeze P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Cannon P.E.K.K.A Musketeer Freeze Electro Wizard
Cannon P.E.K.K.A Musketeer Guards Electro Wizard
Arrows P.E.K.K.A
Arrows Freeze Cannon Musketeer Guards Electro Wizard
Musketeer Electro Wizard Arrows Cannon Freeze
Arrows Cannon Musketeer P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Musketeer
Guards Cannon Musketeer Electro Wizard
Guards Electro Wizard Arrows Cannon Musketeer Freeze
Arrows Musketeer Electro Wizard
Cannon P.E.K.K.A Musketeer Guards Freeze Electro Wizard
Arrows Cannon Guards Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Freeze P.E.K.K.A Electro Wizard
Arrows Cannon Musketeer P.E.K.K.A Electro Wizard
Arrows Cannon Musketeer Guards Electro Wizard
Arrows Freeze Cannon Musketeer Guards Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Arrows Cannon Musketeer Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Musketeer
Guards P.E.K.K.A Musketeer Electro Wizard
Guards P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Guards
Arrows Musketeer Freeze Electro Wizard
Guards P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Cannon Guards
Cannon Musketeer
Guards Electro Wizard Musketeer Freeze P.E.K.K.A
Arrows Cannon Musketeer Freeze P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Freeze
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer Guards Freeze
Arrows
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Musketeer Guards Electro Wizard
Arrows Musketeer Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Arrows Musketeer Electro Wizard
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze
Arrows Musketeer Electro Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer Guards Freeze
Arrows Musketeer
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Musketeer Guards Freeze
Arrows Musketeer Electro Wizard
Freeze
Arrows
Musketeer Electro Wizard
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Guards Freeze Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze Electro Wizard
P.E.K.K.A

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