My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 7 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Three Musketeers Balloon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Three Musketeers Balloon
Giant Snowball
Cannon Goblin Hut Royal Hogs Three Musketeers Balloon
Zap
Cannon Goblin Hut Royal Hogs Three Musketeers Balloon
Barbarian Barrel
Cannon Goblin Hut Royal Hogs Three Musketeers
The Log
Cannon Goblin Hut Royal Hogs Three Musketeers
Earthquake
Cannon Goblin Hut Royal Hogs
Arrows
Goblin Hut Royal Hogs
Royal Delivery
Goblin Hut Royal Hogs Three Musketeers Balloon
Fireball
Cannon Goblin Hut Royal Hogs Three Musketeers Balloon
Poison
Cannon Goblin Hut Royal Hogs Three Musketeers Balloon
Lightning
Cannon Goblin Hut Three Musketeers Balloon Monk
Rocket
Goblin Hut Royal Hogs Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Giant Goblin Hut Royal Hogs Balloon Monk Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Cannon Giant Goblin Hut Royal Hogs

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Giant
Goblin Hut Three Musketeers Balloon
Goblin Hut
Giant Royal Hogs Three Musketeers Balloon Mega Knight
Royal Hogs
Goblin Hut Three Musketeers Mega Knight Monk
Three Musketeers
Giant Goblin Hut Royal Hogs Monk
Balloon
Giant Goblin Hut Mega Knight
Mega Knight
Goblin Hut Royal Hogs Balloon
Monk
Royal Hogs Three Musketeers

Defense Synergies 0 0

Cannon
Giant
Goblin Hut
Royal Hogs
Three Musketeers
Balloon
Mega Knight
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut
Cannon Goblin Hut Three Musketeers Mega Knight Monk
Cannon Goblin Hut Three Musketeers Mega Knight
Cannon Goblin Hut Three Musketeers Mega Knight Monk
Mega Knight Monk
Cannon Mega Knight
Three Musketeers Cannon Goblin Hut
Cannon Mega Knight Monk
Cannon Three Musketeers Goblin Hut
Cannon Mega Knight
Cannon Goblin Hut Mega Knight
Three Musketeers Goblin Hut
Cannon Goblin Hut Mega Knight Three Musketeers
Three Musketeers Mega Knight Cannon Goblin Hut
Cannon Goblin Hut Three Musketeers Mega Knight
Monk Cannon Goblin Hut Three Musketeers Mega Knight
Three Musketeers Mega Knight Cannon Goblin Hut
Cannon Mega Knight Goblin Hut Three Musketeers
Cannon Goblin Hut Mega Knight
Cannon Goblin Hut Three Musketeers
Mega Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut
Mega Knight Monk
Mega Knight Goblin Hut
Mega Knight Monk
Cannon Goblin Hut Three Musketeers Mega Knight
Goblin Hut Three Musketeers Monk
Goblin Hut
Mega Knight
Mega Knight Goblin Hut Monk
Cannon Goblin Hut Three Musketeers
Mega Knight Goblin Hut
Mega Knight Monk
Mega Knight Cannon Three Musketeers
Cannon Three Musketeers Mega Knight
Goblin Hut Three Musketeers Monk
Mega Knight Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk
Goblin Hut
Mega Knight
Monk
Monk
Three Musketeers
Monk
Monk
Goblin Hut Three Musketeers
Monk
Goblin Hut
Goblin Hut Three Musketeers
Goblin Hut Three Musketeers Mega Knight
Monk Three Musketeers
Three Musketeers Mega Knight Monk
Mega Knight Monk
Mega Knight Monk
Monk
Monk
Mega Knight
Monk
Mega Knight Monk
Goblin Hut
Mega Knight
Monk
Mega Knight
Monk
Goblin Hut
Three Musketeers Monk
Three Musketeers Mega Knight
Monk
Three Musketeers Mega Knight
Mega Knight Monk

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