My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner
Giant Snowball
Cannon Royal Recruits Miner
Zap
Cannon
Barbarian Barrel
Cannon Royal Recruits Electro Wizard
The Log
Cannon Royal Recruits
Earthquake
Cannon
Arrows
Royal Recruits
Royal Delivery
Royal Recruits P.E.K.K.A Miner Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Cannon Royal Recruits Electro Wizard
Lightning
Cannon Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Miner Electro Wizard Archer Queen Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Miner Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Miner
Cannon
Royal Recruits
Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Archer Queen
Miner
Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Royal Recruits Miner
Archer Queen
P.E.K.K.A

Defense Synergies 0 7

Arrows
Cannon Lightning P.E.K.K.A
Cannon
Arrows Royal Recruits Electro Wizard Archer Queen
Royal Recruits
Cannon
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard
Miner
Electro Wizard
Cannon P.E.K.K.A
Archer Queen
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Royal Recruits Electro Wizard
P.E.K.K.A Cannon Royal Recruits Electro Wizard
Cannon P.E.K.K.A Royal Recruits Lightning Electro Wizard
Cannon Royal Recruits P.E.K.K.A Electro Wizard
Lightning Arrows Royal Recruits P.E.K.K.A
Arrows Cannon Electro Wizard
Lightning Electro Wizard Arrows Cannon
Lightning Arrows Cannon Royal Recruits P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Royal Recruits Archer Queen
Cannon Royal Recruits Miner Electro Wizard
Electro Wizard Arrows Cannon Royal Recruits
Arrows Electro Wizard
Cannon Royal Recruits P.E.K.K.A Lightning Electro Wizard
Arrows Cannon Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Cannon Electro Wizard
Cannon Royal Recruits Lightning P.E.K.K.A Electro Wizard
Arrows Cannon Royal Recruits P.E.K.K.A Electro Wizard
Arrows Cannon Royal Recruits Electro Wizard
Arrows Cannon Royal Recruits Electro Wizard
P.E.K.K.A Cannon Royal Recruits Electro Wizard
Royal Recruits Arrows Cannon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A Electro Wizard
Electro Wizard Arrows Lightning Miner
Royal Recruits P.E.K.K.A Lightning Electro Wizard
Royal Recruits Lightning P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Cannon
Arrows Electro Wizard
Royal Recruits P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Royal Recruits
Royal Recruits Lightning P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Cannon
P.E.K.K.A Royal Recruits
Royal Recruits Lightning P.E.K.K.A Arrows Electro Wizard Archer Queen
Royal Recruits Lightning P.E.K.K.A Cannon
Royal Recruits Cannon
Royal Recruits Electro Wizard Lightning P.E.K.K.A Archer Queen
Arrows Cannon Royal Recruits P.E.K.K.A Electro Wizard Archer Queen
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows Miner Electro Wizard
Lightning Arrows Miner
Lightning Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows Lightning
Arrows Miner Lightning
Lightning Electro Wizard
Lightning Miner Arrows Royal Recruits Electro Wizard
Lightning Arrows Archer Queen
Lightning Miner
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Royal Recruits
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Miner
Lightning
Lightning Arrows
Lightning
Lightning Arrows Royal Recruits
Arrows
Arrows Miner Lightning Electro Wizard
Lightning Arrows Miner
Lightning Miner Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Miner
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Royal Recruits
Lightning Arrows Electro Wizard Archer Queen
Arrows
Lightning Miner Electro Wizard
Arrows Lightning
Lightning Arrows Archer Queen
Royal Recruits P.E.K.K.A Archer Queen
Royal Recruits Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Royal Recruits Miner Electro Wizard Archer Queen
P.E.K.K.A
Lightning

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