My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Balloon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Cannon Cart
Giant Snowball
Archers Barbarians Witch Balloon
Zap
Archers Witch Balloon Cannon Cart
Barbarian Barrel
Archers Knight Barbarians Witch Cannon Cart
The Log
Archers Barbarians Witch Cannon Cart
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Barbarians Witch Balloon Cannon Cart
Fireball
Archers Barbarians Witch Balloon Cannon Cart
Poison
Archers Barbarians Witch Balloon
Lightning
Knight Witch Balloon Cannon Cart
Rocket
Barbarians Witch Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Knight Barbarians Witch Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight Cannon Cart
Knight
Archers Balloon Arrows Witch Cannon Cart
Barbarians
Balloon
Rage
Witch Balloon Cannon Cart
Witch
Rage Knight Cannon Cart
Balloon
Arrows Knight Rage Archers Barbarians
Cannon Cart
Arrows Knight Rage Witch

Defense Synergies 1 8

Archers
Knight Witch Cannon Cart
Arrows
Knight Barbarians Cannon Cart
Knight
Archers Arrows Witch Cannon Cart
Barbarians
Arrows
Rage
Witch
Archers Knight Cannon Cart
Balloon
Cannon Cart
Archers Arrows Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
Barbarians Knight Witch Cannon Cart
Barbarians Witch Archers Knight Cannon Cart
Barbarians Witch Knight Cannon Cart
Arrows Barbarians
Arrows Archers Cannon Cart
Archers Arrows Witch
Arrows Barbarians Cannon Cart
Barbarians Witch
Knight Archers Barbarians Cannon Cart
Archers Barbarians Witch Arrows Knight Cannon Cart
Arrows Archers Witch
Barbarians Knight Witch Cannon Cart
Arrows Barbarians Witch Cannon Cart
Barbarians Knight Cannon Cart
Barbarians
Barbarians Arrows Knight Witch Cannon Cart
Arrows Archers Knight Barbarians Witch Cannon Cart
Arrows Witch Archers Knight Barbarians Cannon Cart
Barbarians Cannon Cart
Archers Arrows Knight Barbarians Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Witch Cannon Cart
Archers Arrows Knight Cannon Cart
Barbarians Knight Witch Cannon Cart
Knight Barbarians Cannon Cart
Barbarians Knight Witch Cannon Cart
Arrows Archers Witch
Archers Knight Barbarians Witch Cannon Cart
Knight Barbarians Cannon Cart
Knight Barbarians Witch Cannon Cart
Witch Barbarians
Knight Barbarians Witch Cannon Cart
Arrows Barbarians
Barbarians Cannon Cart Knight Witch
Archers Barbarians Witch Cannon Cart
Barbarians Witch Archers Knight Cannon Cart
Arrows Archers Barbarians Witch Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Knight Barbarians
Arrows
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Arrows Knight Cannon Cart
Archers Arrows
Knight Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Witch Cannon Cart
Arrows Cannon Cart
Arrows
Archers Arrows
Arrows Witch
Arrows
Arrows Barbarians Cannon Cart
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Arrows
Arrows
Arrows
Archers Barbarians Witch Cannon Cart
Archers Arrows Witch
Arrows
Knight Cannon Cart
Arrows
Arrows
Cannon Cart
Witch
Witch
Witch Cannon Cart
Cannon Cart

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