My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army Clone
Giant Snowball
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army Clone
Zap
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army Clone X-Bow
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Skeleton Army Clone X-Bow
The Log
Skeletons Spear Goblins Goblin Gang Skeleton Army Clone X-Bow
Earthquake
Skeletons Spear Goblins Goblin Gang Skeleton Army Clone X-Bow
Arrows
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army Clone
Royal Delivery
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army Clone
Fireball
Goblin Gang Skeleton Army Clone X-Bow
Poison
Spear Goblins Bats Goblin Gang Skeleton Army Clone X-Bow
Lightning
X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Arrows Goblin Gang Skeleton Army Clone X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang X-Bow
Bats
Clone X-Bow
Arrows
X-Bow
Goblin Gang
Spear Goblins Clone X-Bow
Skeleton Army
Clone X-Bow
Clone
Skeleton Army Bats Goblin Gang
X-Bow
Spear Goblins Bats Arrows Goblin Gang Skeleton Army

Defense Synergies 1 11

Skeletons
X-Bow Spear Goblins Bats
Spear Goblins
Skeletons Bats Arrows Goblin Gang Skeleton Army X-Bow
Bats
Skeletons Spear Goblins X-Bow
Arrows
Spear Goblins
Goblin Gang
Spear Goblins Skeleton Army X-Bow
Skeleton Army
Spear Goblins Goblin Gang X-Bow
Clone
X-Bow
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins X-Bow
Skeleton Army Skeletons Bats Goblin Gang X-Bow
Goblin Gang Skeleton Army Skeletons Bats
Skeleton Army Skeletons Bats Goblin Gang
Arrows Skeleton Army X-Bow
Arrows Goblin Gang Skeleton Army Skeletons Spear Goblins Bats X-Bow
Bats Spear Goblins Arrows Goblin Gang X-Bow
Arrows X-Bow
Skeletons Goblin Gang Skeleton Army X-Bow
Goblin Gang Skeleton Army Skeletons Spear Goblins
Bats Goblin Gang Skeleton Army Skeletons Spear Goblins Arrows X-Bow
Arrows Spear Goblins Bats Goblin Gang
Skeleton Army Skeletons Bats Goblin Gang X-Bow
Skeleton Army Bats Arrows Goblin Gang X-Bow
Skeleton Army Goblin Gang X-Bow
Skeleton Army Goblin Gang X-Bow
Skeletons Bats Arrows Goblin Gang Skeleton Army X-Bow
Arrows Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Arrows Spear Goblins Bats
Goblin Gang Skeleton Army Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Spear Goblins X-Bow
Arrows Goblin Gang X-Bow
Goblin Gang Skeleton Army Skeletons Spear Goblins Bats
Goblin Gang Skeleton Army Bats X-Bow
Skeletons Goblin Gang Skeleton Army
Arrows Skeletons Bats Goblin Gang
Goblin Gang Skeleton Army Skeletons Spear Goblins Bats
Skeleton Army
Skeletons Spear Goblins Bats Skeleton Army X-Bow
Skeletons Goblin Gang Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Skeletons Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Spear Goblins Bats X-Bow
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows X-Bow
Arrows X-Bow
Bats Goblin Gang X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Spear Goblins Arrows
Arrows X-Bow
Arrows
Bats
Arrows X-Bow
Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Bats Arrows X-Bow
Bats
Arrows X-Bow
Arrows
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Bats Goblin Gang
Bats
X-Bow

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