My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers
Giant Snowball
Skeletons Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Zap
Skeletons Dart Goblin Zappies Three Musketeers
Barbarian Barrel
Skeletons Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
The Log
Skeletons Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Earthquake
Skeletons Barbarians Zappies
Arrows
Skeletons Dart Goblin Zappies
Royal Delivery
Skeletons Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Fireball
Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Poison
Barbarians Dart Goblin Zappies Three Musketeers
Lightning
Three Musketeers Lumberjack
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Dart Goblin Fireball Zappies Lumberjack Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Dart Goblin Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Lumberjack
Barbarians
Dart Goblin
Fireball
Arrows
Zappies
Three Musketeers Lumberjack
Three Musketeers
Zappies
Lumberjack
Arrows Zappies

Defense Synergies 1 11

Skeletons
Dart Goblin Zappies Lumberjack
Arrows
Barbarians Fireball Lumberjack
Barbarians
Arrows Zappies
Dart Goblin
Skeletons Zappies Lumberjack
Fireball
Arrows Zappies Lumberjack
Zappies
Skeletons Barbarians Dart Goblin Fireball Lumberjack
Three Musketeers
Lumberjack
Skeletons Arrows Dart Goblin Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Zappies
Barbarians Lumberjack Skeletons Dart Goblin Zappies Three Musketeers
Barbarians Three Musketeers Lumberjack Skeletons Dart Goblin Zappies
Barbarians Three Musketeers Lumberjack Skeletons Dart Goblin Zappies
Arrows Barbarians Fireball Lumberjack
Arrows Fireball Skeletons Dart Goblin Zappies Lumberjack
Dart Goblin Three Musketeers Arrows Fireball Zappies
Arrows Barbarians Dart Goblin Fireball
Barbarians Zappies Three Musketeers Skeletons Lumberjack
Skeletons Barbarians Dart Goblin Zappies Lumberjack
Barbarians Dart Goblin Skeletons Arrows Fireball Zappies Lumberjack
Arrows Three Musketeers Dart Goblin Fireball Zappies
Barbarians Lumberjack Skeletons Fireball Zappies Three Musketeers
Fireball Three Musketeers Arrows Barbarians Dart Goblin Zappies Lumberjack
Barbarians Zappies Three Musketeers Lumberjack
Barbarians Fireball Zappies Three Musketeers Lumberjack
Barbarians Three Musketeers Skeletons Arrows Fireball Zappies Lumberjack
Arrows Fireball Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Arrows Barbarians Dart Goblin Fireball Zappies Lumberjack
Barbarians Dart Goblin Zappies Three Musketeers Lumberjack
Arrows Barbarians Dart Goblin Fireball Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons Fireball Zappies
Fireball Arrows Lumberjack
Barbarians Zappies Lumberjack Skeletons
Lumberjack Barbarians Fireball Zappies
Barbarians Skeletons Zappies Three Musketeers Lumberjack
Arrows Fireball Skeletons Dart Goblin Zappies Three Musketeers
Skeletons Barbarians Dart Goblin Fireball Zappies Lumberjack
Barbarians Zappies Lumberjack
Skeletons Barbarians Fireball Zappies
Skeletons Barbarians Dart Goblin Zappies Three Musketeers
Barbarians Dart Goblin Zappies Lumberjack
Arrows Barbarians Fireball
Barbarians Skeletons Fireball Zappies Three Musketeers Lumberjack
Barbarians Dart Goblin Fireball Zappies Three Musketeers
Barbarians Zappies Skeletons Dart Goblin Fireball Three Musketeers Lumberjack
Arrows Barbarians Dart Goblin Fireball Zappies
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Barbarians Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Three Musketeers Lumberjack
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball Three Musketeers
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Three Musketeers
Arrows Dart Goblin Fireball Three Musketeers
Arrows Fireball Three Musketeers
Arrows Dart Goblin Fireball Three Musketeers
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Dart Goblin Fireball Zappies
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Zappies
Arrows Fireball
Barbarians Dart Goblin Fireball Zappies
Fireball Arrows Dart Goblin Zappies Three Musketeers
Arrows Fireball
Fireball Dart Goblin Three Musketeers Lumberjack
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Three Musketeers
Dart Goblin Fireball Zappies
Dart Goblin Fireball Zappies
Dart Goblin Fireball
Fireball Dart Goblin

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