My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Dart Goblin Lumberjack
Zap
Minions Royal Giant Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Wizard Lumberjack
The Log
Barbarians Royal Giant Dart Goblin Lumberjack
Earthquake
Barbarians
Arrows
Minions Dart Goblin
Royal Delivery
Minions Barbarians Dart Goblin Wizard Lumberjack
Fireball
Minions Barbarians Dart Goblin Wizard Lumberjack
Poison
Minions Barbarians Dart Goblin Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Dart Goblin Freeze Lumberjack Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Dart Goblin Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Lumberjack
Barbarians
Royal Giant
Minions Dart Goblin Wizard The Log Lumberjack
Dart Goblin
Royal Giant The Log
Wizard
Royal Giant Lumberjack
Freeze
The Log
Royal Giant Dart Goblin Lumberjack
Lumberjack
Minions Royal Giant Wizard The Log

Defense Synergies 0 11

Minions
Dart Goblin Freeze The Log Lumberjack
Barbarians
Royal Giant
Dart Goblin
Minions The Log Lumberjack
Wizard
Freeze The Log Lumberjack
Freeze
Minions Wizard Lumberjack
The Log
Minions Dart Goblin Wizard Lumberjack
Lumberjack
Minions Dart Goblin Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard The Log
Barbarians Lumberjack Minions Dart Goblin The Log
Barbarians Lumberjack Minions Dart Goblin Freeze
Barbarians Lumberjack Minions Dart Goblin
Barbarians The Log Lumberjack
Freeze The Log Minions Dart Goblin Lumberjack
Minions Dart Goblin Wizard Freeze
Barbarians Dart Goblin The Log
Barbarians Minions Lumberjack
Barbarians Dart Goblin Lumberjack
Minions Barbarians Dart Goblin Wizard Freeze The Log Lumberjack
Minions Dart Goblin Wizard
Barbarians Lumberjack Minions Wizard Freeze The Log
Wizard Minions Barbarians Dart Goblin Freeze The Log Lumberjack
Barbarians Lumberjack
Barbarians Freeze The Log Lumberjack
Barbarians Wizard Minions Lumberjack
Minions Barbarians Dart Goblin Wizard The Log Lumberjack
Wizard Freeze The Log Minions Barbarians Dart Goblin Lumberjack
Barbarians Dart Goblin Lumberjack
Wizard Minions Barbarians Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Wizard The Log Lumberjack
Barbarians Lumberjack Minions The Log
Lumberjack Barbarians The Log
Barbarians Lumberjack
Wizard Minions Dart Goblin Freeze
Minions Barbarians Dart Goblin Lumberjack
Barbarians Lumberjack
Freeze Minions Barbarians The Log
Barbarians Dart Goblin
Minions Barbarians Dart Goblin Lumberjack
Barbarians The Log
Barbarians Wizard Lumberjack
Wizard Barbarians Dart Goblin
Barbarians Minions Dart Goblin Freeze The Log Lumberjack
Minions Barbarians Dart Goblin Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Barbarians Dart Goblin Freeze The Log
Wizard The Log
Wizard Minions Dart Goblin Freeze
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Freeze
The Log Dart Goblin Wizard
Minions Lumberjack
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Minions Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Freeze
Minions
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Minions The Log
Wizard
The Log
Barbarians The Log
Freeze The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Minions Dart Goblin Wizard Freeze
Dart Goblin Wizard The Log
Freeze
Wizard The Log
Minions Barbarians Dart Goblin Freeze
Dart Goblin Wizard
Freeze
The Log
Dart Goblin Wizard Lumberjack
The Log Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log
Dart Goblin Wizard

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