My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Goblin Barrel Graveyard
Giant Snowball
Dart Goblin Hog Rider Royal Hogs Goblin Barrel Graveyard
Zap
Dart Goblin Royal Hogs Goblin Barrel Graveyard
Barbarian Barrel
Dart Goblin Bomb Tower Royal Hogs Goblin Barrel Electro Wizard Magic Archer Graveyard
The Log
Dart Goblin Hog Rider Royal Hogs Goblin Barrel Graveyard
Earthquake
Bomb Tower Hog Rider Royal Hogs Goblin Barrel Graveyard
Arrows
Dart Goblin Royal Hogs Goblin Barrel Graveyard
Royal Delivery
Dart Goblin Hog Rider Royal Hogs Goblin Barrel Electro Wizard Magic Archer Graveyard
Fireball
Dart Goblin Bomb Tower Hog Rider Royal Hogs Goblin Barrel Electro Wizard Magic Archer
Poison
Dart Goblin Bomb Tower Royal Hogs Electro Wizard Magic Archer Graveyard
Lightning
Bomb Tower Electro Wizard Magic Archer
Rocket
Bomb Tower Hog Rider Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Bomb Tower Hog Rider Electro Wizard Magic Archer Royal Hogs Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Goblin Barrel Bomb Tower Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Hog Rider Royal Hogs Graveyard
Bomb Tower
Hog Rider
Dart Goblin Goblin Barrel Electro Wizard Magic Archer Graveyard
Royal Hogs
Dart Goblin Goblin Barrel Electro Wizard Magic Archer
Goblin Barrel
Dart Goblin Hog Rider Royal Hogs
Electro Wizard
Graveyard Hog Rider Royal Hogs Magic Archer
Magic Archer
Hog Rider Royal Hogs Electro Wizard
Graveyard
Electro Wizard Dart Goblin Hog Rider

Defense Synergies 0 6

Dart Goblin
Bomb Tower Electro Wizard Magic Archer
Bomb Tower
Dart Goblin Electro Wizard Magic Archer
Hog Rider
Royal Hogs
Goblin Barrel
Electro Wizard
Dart Goblin Bomb Tower Magic Archer
Magic Archer
Dart Goblin Bomb Tower Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Magic Archer
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower
Dart Goblin Bomb Tower Electro Wizard Magic Archer
Dart Goblin Electro Wizard Bomb Tower Magic Archer
Dart Goblin Bomb Tower Electro Wizard Magic Archer
Bomb Tower
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Bomb Tower Magic Archer
Dart Goblin Electro Wizard Magic Archer
Bomb Tower Electro Wizard
Bomb Tower Dart Goblin Electro Wizard Magic Archer
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Dart Goblin Electro Wizard Magic Archer
Bomb Tower Dart Goblin Electro Wizard Magic Archer
Dart Goblin Bomb Tower Electro Wizard
Dart Goblin Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomb Tower Magic Archer
Bomb Tower Electro Wizard
Electro Wizard
Dart Goblin Bomb Tower Electro Wizard Magic Archer
Dart Goblin Bomb Tower Electro Wizard
Bomb Tower
Electro Wizard Bomb Tower Magic Archer
Dart Goblin
Dart Goblin Bomb Tower
Electro Wizard
Bomb Tower
Dart Goblin Bomb Tower Magic Archer
Electro Wizard Dart Goblin Bomb Tower Magic Archer
Dart Goblin Bomb Tower Electro Wizard Magic Archer
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Electro Wizard
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Dart Goblin Electro Wizard Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin
Dart Goblin Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Dart Goblin Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: