My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers Dart Goblin
Zap
Archers Dart Goblin Sparky
Barbarian Barrel
Archers Tesla Dart Goblin Valkyrie Sparky
The Log
Archers Dart Goblin Sparky
Earthquake
Archers Tesla
Arrows
Archers Dart Goblin
Royal Delivery
Archers Dart Goblin Valkyrie P.E.K.K.A Sparky
Fireball
Archers Tesla Dart Goblin Sparky
Poison
Archers Dart Goblin Sparky
Lightning
Tesla Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Dart Goblin Tesla Valkyrie Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Archers Dart Goblin Valkyrie The Log
Archers
Valkyrie Zap P.E.K.K.A
Tesla
Dart Goblin
Valkyrie Zap P.E.K.K.A The Log Sparky
Valkyrie
Archers Dart Goblin Zap P.E.K.K.A Sparky
P.E.K.K.A
Zap Archers Dart Goblin Valkyrie The Log
The Log
Zap Dart Goblin P.E.K.K.A Sparky
Sparky
Zap Dart Goblin Valkyrie The Log

Defense Synergies 3 20

Zap
Archers Tesla Dart Goblin Valkyrie P.E.K.K.A The Log Sparky
Archers
Valkyrie Zap Tesla Dart Goblin P.E.K.K.A The Log
Tesla
The Log Zap Archers Dart Goblin Valkyrie
Dart Goblin
Zap Archers Tesla Valkyrie P.E.K.K.A The Log
Valkyrie
Archers Zap Tesla Dart Goblin P.E.K.K.A The Log Sparky
P.E.K.K.A
The Log Zap Archers Dart Goblin Valkyrie
The Log
Tesla P.E.K.K.A Zap Archers Dart Goblin Valkyrie Sparky
Sparky
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Valkyrie The Log Sparky
P.E.K.K.A Sparky Zap Tesla Dart Goblin Valkyrie The Log
Tesla P.E.K.K.A Sparky Archers Dart Goblin Valkyrie
Tesla P.E.K.K.A Sparky Dart Goblin Valkyrie
Valkyrie P.E.K.K.A The Log Sparky
The Log Zap Archers Tesla Dart Goblin Valkyrie
Tesla Dart Goblin Zap Archers
Zap Tesla Dart Goblin Valkyrie P.E.K.K.A The Log Sparky
Tesla P.E.K.K.A Sparky
Archers Tesla Dart Goblin Valkyrie Sparky
Archers Dart Goblin Valkyrie Zap Tesla The Log
Tesla Zap Archers Dart Goblin
Tesla P.E.K.K.A Sparky Zap Valkyrie The Log
Valkyrie Sparky Zap Tesla Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Sparky Tesla
Zap Tesla P.E.K.K.A The Log Sparky
Tesla Sparky Valkyrie P.E.K.K.A
Tesla Valkyrie Zap Archers Dart Goblin The Log
Zap Valkyrie The Log Archers Tesla Dart Goblin
P.E.K.K.A Sparky Tesla Dart Goblin
Valkyrie Archers Tesla Dart Goblin P.E.K.K.A The Log Sparky
P.E.K.K.A Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Tesla P.E.K.K.A Sparky
Zap Archers Tesla Valkyrie The Log
P.E.K.K.A Zap Valkyrie The Log Sparky
Valkyrie P.E.K.K.A Zap Tesla The Log Sparky
P.E.K.K.A Tesla Valkyrie Sparky
Zap Archers Tesla Dart Goblin
P.E.K.K.A Sparky Archers Tesla Dart Goblin Valkyrie
P.E.K.K.A Tesla Valkyrie Sparky
Zap P.E.K.K.A Valkyrie The Log Sparky
P.E.K.K.A Tesla Dart Goblin Sparky
P.E.K.K.A Tesla Dart Goblin Valkyrie Sparky
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Tesla Valkyrie Sparky
Archers Tesla Dart Goblin Valkyrie Sparky
Tesla Sparky Zap Archers Dart Goblin Valkyrie P.E.K.K.A The Log
Valkyrie Zap Archers Tesla Dart Goblin P.E.K.K.A The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log Sparky
Zap Dart Goblin The Log
Dart Goblin The Log Sparky
Dart Goblin Valkyrie The Log Sparky
Zap Valkyrie The Log Sparky
Zap Dart Goblin
Archers Dart Goblin The Log Sparky
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Sparky
Zap Dart Goblin Valkyrie The Log Sparky
Zap Archers Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin
Zap Dart Goblin The Log Sparky
Zap Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Sparky
Sparky
Zap Archers Dart Goblin The Log Sparky
Zap Dart Goblin Valkyrie The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Valkyrie Sparky
The Log Zap Dart Goblin Sparky
Zap The Log Sparky
Zap Dart Goblin The Log Sparky
Zap Archers Dart Goblin Sparky
Zap Dart Goblin
Sparky
Zap Dart Goblin The Log Sparky
Zap Sparky
P.E.K.K.A Sparky
The Log Sparky
Zap Archers Dart Goblin
Zap Archers Dart Goblin
The Log
Dart Goblin Valkyrie Sparky
The Log Zap Dart Goblin
Zap Sparky
Dart Goblin P.E.K.K.A Sparky
Zap Dart Goblin The Log Sparky
Zap Dart Goblin
Zap Dart Goblin The Log Sparky
P.E.K.K.A Sparky
Dart Goblin Sparky

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