My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Zappies Balloon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Balloon Sparky
Giant Snowball
Bomber Dart Goblin Zappies Balloon
Zap
Bomber Royal Giant Dart Goblin Zappies Balloon Sparky
Barbarian Barrel
Bomber Dart Goblin Zappies Sparky
The Log
Bomber Royal Giant Dart Goblin Zappies Sparky
Earthquake
Bomber Zappies
Arrows
Bomber Dart Goblin Zappies
Royal Delivery
Bomber Dart Goblin Zappies Balloon Sparky
Fireball
Bomber Dart Goblin Zappies Balloon Sparky
Poison
Bomber Dart Goblin Zappies Balloon Sparky
Lightning
Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Dart Goblin Zappies Balloon Royal Giant Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Dart Goblin Zappies

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Golem Sparky
Arrows
Royal Giant Balloon Golem Sparky
Royal Giant
Bomber Arrows Dart Goblin Zappies Sparky
Dart Goblin
Royal Giant Balloon Golem Sparky
Zappies
Royal Giant Balloon Golem
Balloon
Arrows Dart Goblin Zappies Golem Sparky
Golem
Bomber Arrows Dart Goblin Zappies Balloon Sparky
Sparky
Arrows Bomber Royal Giant Dart Goblin Balloon Golem

Defense Synergies 0 2

Bomber
Arrows
Sparky
Royal Giant
Dart Goblin
Zappies
Zappies
Dart Goblin
Balloon
Golem
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Zappies Sparky
Sparky Dart Goblin Zappies
Sparky Bomber Dart Goblin Zappies
Sparky Dart Goblin Zappies
Bomber Arrows Sparky
Arrows Bomber Dart Goblin Zappies
Dart Goblin Arrows Zappies
Arrows Dart Goblin Sparky
Zappies Sparky
Bomber Dart Goblin Zappies Sparky
Dart Goblin Bomber Arrows Zappies
Arrows Dart Goblin Zappies
Sparky Bomber Zappies
Bomber Sparky Arrows Dart Goblin Zappies
Sparky Zappies
Zappies Sparky
Sparky Bomber Arrows Zappies
Arrows Bomber Dart Goblin Zappies
Arrows Bomber Dart Goblin Zappies
Sparky Dart Goblin Zappies
Bomber Arrows Dart Goblin Zappies Sparky
Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Sparky
Bomber Arrows
Zappies Sparky
Zappies Sparky
Zappies Sparky
Arrows Dart Goblin Zappies
Sparky Dart Goblin Zappies
Zappies Sparky
Zappies Sparky
Dart Goblin Zappies Sparky
Dart Goblin Zappies Sparky
Arrows
Zappies Sparky
Bomber Dart Goblin Zappies Sparky
Zappies Sparky Bomber Dart Goblin
Arrows Bomber Dart Goblin Zappies Sparky
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Bomber Arrows Sparky
Arrows Dart Goblin
Bomber Arrows Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin
Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin
Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Sparky
Bomber Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Dart Goblin Sparky
Bomber Arrows Dart Goblin
Sparky
Arrows
Sparky
Arrows
Arrows Bomber Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Dart Goblin Zappies
Sparky
Bomber Arrows Dart Goblin Sparky
Arrows Zappies Sparky
Sparky
Arrows Sparky
Dart Goblin Zappies
Arrows Dart Goblin Zappies
Arrows
Dart Goblin Sparky
Arrows Bomber Dart Goblin
Arrows Sparky
Dart Goblin Sparky
Dart Goblin Zappies Sparky
Dart Goblin Zappies
Dart Goblin Sparky
Sparky
Dart Goblin Sparky

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