My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Dart Goblin Battle Ram Skeleton Army Inferno Dragon
Zap
Spear Goblins Dart Goblin Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Dart Goblin Battle Ram Skeleton Army
The Log
Spear Goblins Dart Goblin Battle Ram Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Dart Goblin Skeleton Army
Royal Delivery
Spear Goblins Knight Dart Goblin Battle Ram Skeleton Army Inferno Dragon
Fireball
Dart Goblin Battle Ram Skeleton Army Inferno Dragon
Poison
Spear Goblins Dart Goblin Skeleton Army
Lightning
Knight Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Dart Goblin Skeleton Army Void Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dart Goblin Battle Ram Inferno Dragon
Knight
Spear Goblins Dart Goblin Battle Ram
Dart Goblin
Knight Spear Goblins Battle Ram
Battle Ram
Knight Spear Goblins Dart Goblin
Rage
Skeleton Army
Void
Inferno Dragon
Spear Goblins

Defense Synergies 2 7

Spear Goblins
Knight Dart Goblin Skeleton Army Inferno Dragon
Knight
Spear Goblins Dart Goblin Skeleton Army
Dart Goblin
Knight Spear Goblins Skeleton Army Inferno Dragon
Battle Ram
Rage
Skeleton Army
Spear Goblins Knight Dart Goblin Inferno Dragon
Void
Inferno Dragon
Spear Goblins Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin Void
Skeleton Army Inferno Dragon Knight Dart Goblin
Skeleton Army Knight Dart Goblin Void Inferno Dragon
Skeleton Army Inferno Dragon Knight Dart Goblin
Skeleton Army
Skeleton Army Spear Goblins Dart Goblin
Dart Goblin Inferno Dragon Spear Goblins Void
Dart Goblin Void
Inferno Dragon Skeleton Army
Knight Skeleton Army Spear Goblins Dart Goblin
Dart Goblin Skeleton Army Spear Goblins Knight
Inferno Dragon Spear Goblins Dart Goblin
Skeleton Army Knight
Skeleton Army Dart Goblin
Skeleton Army Inferno Dragon Knight
Skeleton Army Inferno Dragon
Knight Skeleton Army
Spear Goblins Knight Dart Goblin Skeleton Army
Spear Goblins Knight Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Skeleton Army Spear Goblins Knight Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Void
Void Knight Inferno Dragon
Skeleton Army Spear Goblins Knight
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Dart Goblin
Skeleton Army Spear Goblins Knight Dart Goblin Void
Knight Skeleton Army Inferno Dragon
Void Spear Goblins Knight Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Knight Dart Goblin
Skeleton Army Void
Skeleton Army Knight
Dart Goblin Skeleton Army
Skeleton Army Spear Goblins Knight Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Dart Goblin
Void Dart Goblin
Dart Goblin Void
Knight Dart Goblin Void
Spear Goblins Dart Goblin
Dart Goblin
Dart Goblin
Void Dart Goblin
Void
Void Knight Dart Goblin
Void Dart Goblin
Knight Dart Goblin Void
Dart Goblin Void
Dart Goblin
Spear Goblins Dart Goblin
Dart Goblin
Void Dart Goblin
Dart Goblin Void
Void
Void
Void
Void
Inferno Dragon
Void Dart Goblin
Void
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Void
Void Dart Goblin
Void
Spear Goblins Dart Goblin Skeleton Army Void
Dart Goblin
Void Knight Dart Goblin
Dart Goblin
Void
Dart Goblin
Dart Goblin
Dart Goblin Void
Void Dart Goblin
Inferno Dragon
Dart Goblin Void
Void

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