My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Goblin Giant Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dark Prince Goblin Giant Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Phoenix
Giant Snowball
Spear Goblins Barbarians
Zap
Spear Goblins Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Barbarians Dark Prince
The Log
Spear Goblins Barbarians Dark Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Dark Prince
Fireball
Barbarians
Poison
Spear Goblins Barbarians Phoenix
Lightning
Dark Prince Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Dark Prince Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dark Prince Poison Phoenix Barbarians Rocket Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Dark Prince Poison Phoenix

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dark Prince Goblin Giant
Barbarians
Rocket
Electro Giant
Dark Prince
Electro Giant Spear Goblins Poison Goblin Giant
Poison
Dark Prince Goblin Giant
Goblin Giant
Spear Goblins Dark Prince Poison
Electro Giant
Dark Prince Rocket
Phoenix

Defense Synergies 0 5

Spear Goblins
Barbarians Dark Prince Poison Goblin Giant
Barbarians
Spear Goblins
Rocket
Dark Prince
Spear Goblins Poison
Poison
Spear Goblins Dark Prince
Goblin Giant
Spear Goblins
Electro Giant
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Goblin Giant
Barbarians Dark Prince Phoenix
Barbarians Rocket Dark Prince
Barbarians Dark Prince Phoenix
Barbarians Rocket Dark Prince Poison
Spear Goblins Dark Prince
Rocket Spear Goblins Poison Phoenix
Rocket Barbarians Poison Goblin Giant Electro Giant Phoenix
Barbarians Phoenix
Spear Goblins Barbarians Dark Prince Phoenix
Barbarians Poison Spear Goblins Dark Prince Goblin Giant Electro Giant
Spear Goblins Poison Phoenix
Barbarians Rocket Dark Prince
Rocket Barbarians Dark Prince Poison
Barbarians Phoenix
Barbarians Rocket Electro Giant
Barbarians Dark Prince Poison
Spear Goblins Barbarians Dark Prince
Poison Spear Goblins Barbarians Dark Prince
Barbarians Phoenix
Dark Prince Spear Goblins Barbarians Poison Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Dark Prince Electro Giant
Poison Rocket Phoenix
Barbarians Spear Goblins Rocket Dark Prince Goblin Giant
Rocket Dark Prince Barbarians Goblin Giant Phoenix
Barbarians Dark Prince Goblin Giant Phoenix
Rocket Poison Electro Giant Goblin Giant
Rocket Dark Prince Spear Goblins Barbarians Goblin Giant Phoenix
Barbarians Dark Prince Goblin Giant Phoenix
Rocket Spear Goblins Barbarians Dark Prince Poison Phoenix
Barbarians Goblin Giant Phoenix
Barbarians Dark Prince Phoenix
Rocket Barbarians Dark Prince Poison Goblin Giant Electro Giant Phoenix
Barbarians Rocket Dark Prince Goblin Giant
Barbarians Electro Giant
Barbarians Electro Giant Phoenix Spear Goblins Rocket Dark Prince Poison Goblin Giant
Poison Barbarians Dark Prince Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison Goblin Giant
Barbarians Rocket Dark Prince Poison
Rocket Poison Dark Prince
Poison Electro Giant Spear Goblins Rocket Goblin Giant
Poison
Poison
Poison
Rocket Poison
Rocket Poison Dark Prince
Poison Rocket
Rocket Poison
Rocket Poison
Poison
Rocket Spear Goblins Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Dark Prince Poison
Rocket Poison Electro Giant
Rocket Poison
Rocket Poison
Rocket
Rocket Barbarians Poison
Poison Electro Giant Dark Prince
Poison
Poison
Rocket Poison
Poison Electro Giant
Rocket Poison Electro Giant
Poison Rocket
Rocket Poison
Rocket Poison
Spear Goblins Barbarians Rocket Dark Prince
Rocket Poison
Poison Rocket Dark Prince
Poison
Rocket Poison Electro Giant
Dark Prince
Electro Giant Rocket Poison
Rocket Poison
Poison Rocket Dark Prince Goblin Giant Electro Giant

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