My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Firecracker Tesla Magic Archer Night Witch
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Magic Archer Night Witch
Fireball
Firecracker Tesla Magic Archer Night Witch
Poison
Bats Firecracker Magic Archer Night Witch
Lightning
Tesla Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Tornado Tesla Magic Archer Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage
Firecracker
Bats Tornado
Tesla
Rage
Bats Night Witch
Tornado
Electro Giant Magic Archer Firecracker Night Witch
Electro Giant
Tornado
Magic Archer
Tornado
Night Witch
Rage Tornado

Defense Synergies 1 10

Bats
Firecracker Tesla
Firecracker
Bats Tesla Tornado Night Witch
Tesla
Bats Firecracker Tornado Magic Archer Night Witch
Rage
Tornado
Magic Archer Firecracker Tesla Electro Giant
Electro Giant
Tornado
Magic Archer
Tornado Tesla Night Witch
Night Witch
Firecracker Tesla Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Bats Firecracker Tesla Night Witch
Tesla Tornado Bats Night Witch
Tesla Night Witch Bats Firecracker
Firecracker Tornado
Tornado Bats Firecracker Tesla Magic Archer Night Witch
Bats Tesla Tornado Firecracker Magic Archer Night Witch
Tesla Electro Giant Magic Archer
Tesla Tornado Night Witch
Tornado Firecracker Tesla Night Witch
Bats Firecracker Tesla Tornado Electro Giant Magic Archer Night Witch
Tesla Bats Firecracker Tornado Magic Archer Night Witch
Tesla Night Witch Bats
Bats Firecracker Tesla Tornado Magic Archer Night Witch
Tesla
Tornado Tesla Electro Giant
Tesla Bats Firecracker Tornado Night Witch
Tesla Bats Firecracker Tornado Magic Archer Night Witch
Tornado Bats Firecracker Tesla Magic Archer
Tesla Tornado
Bats Firecracker Tesla Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Giant
Firecracker Tesla Magic Archer
Bats
Bats Tesla Tornado Night Witch
Tesla Night Witch
Firecracker Electro Giant Bats Tesla Tornado Magic Archer
Bats Tesla Night Witch
Tesla
Bats Firecracker Tornado Magic Archer
Tesla
Bats Tesla
Tornado Electro Giant
Tesla Night Witch
Firecracker Tesla Electro Giant Magic Archer
Tesla Electro Giant Bats Firecracker Tornado Magic Archer Night Witch
Bats Firecracker Tesla Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Tornado Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Giant Bats Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado
Bats Tornado Night Witch
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Bats Night Witch
Firecracker Magic Archer
Firecracker Tornado Electro Giant Magic Archer
Magic Archer Night Witch
Tornado
Tornado
Firecracker Tornado Electro Giant Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Bats Firecracker Tornado Electro Giant Magic Archer Night Witch
Bats Firecracker Electro Giant
Night Witch
Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Magic Archer
Bats Magic Archer Night Witch
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Tornado Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado Electro Giant Magic Archer

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