My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Baby Dragon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Goblin Hut Skeleton Army Baby Dragon
Zap
Archers Goblin Hut Skeleton Army
Barbarian Barrel
Electro Spirit Archers Goblin Hut Skeleton Army Executioner
The Log
Electro Spirit Archers Mini P.E.K.K.A Goblin Hut Skeleton Army
Earthquake
Archers Goblin Hut Skeleton Army
Arrows
Electro Spirit Archers Goblin Hut Skeleton Army
Royal Delivery
Electro Spirit Archers Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon Executioner
Fireball
Archers Goblin Hut Skeleton Army Baby Dragon Executioner
Poison
Archers Goblin Hut Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Executioner
Rocket
Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Skeleton Army Baby Dragon Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Skeleton Army Mini P.E.K.K.A Baby Dragon Goblin Hut Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Archers
Mini P.E.K.K.A Goblin Hut Baby Dragon
Mini P.E.K.K.A
Archers Goblin Hut Baby Dragon Electro Giant
Goblin Hut
Archers Mini P.E.K.K.A Baby Dragon
Skeleton Army
Baby Dragon
Archers Mini P.E.K.K.A Goblin Hut Electro Giant
Executioner
Electro Giant
Electro Spirit Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 13

Electro Spirit
Baby Dragon
Archers
Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
Mini P.E.K.K.A
Archers Goblin Hut Skeleton Army Baby Dragon Executioner Electro Giant
Goblin Hut
Archers Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Archers Mini P.E.K.K.A Goblin Hut Executioner
Baby Dragon
Electro Spirit Archers Mini P.E.K.K.A Goblin Hut
Executioner
Mini P.E.K.K.A Skeleton Army
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Executioner
Mini P.E.K.K.A Skeleton Army Goblin Hut Executioner
Mini P.E.K.K.A Goblin Hut Skeleton Army Archers Executioner
Mini P.E.K.K.A Goblin Hut Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Electro Spirit Archers Baby Dragon Executioner
Electro Spirit Archers Goblin Hut Baby Dragon Executioner
Electro Spirit Baby Dragon Electro Giant
Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Executioner Electro Spirit Goblin Hut Baby Dragon Electro Giant
Executioner Archers Goblin Hut Baby Dragon
Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Executioner Electro Spirit Mini P.E.K.K.A Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Hut
Skeleton Army Mini P.E.K.K.A Goblin Hut Electro Giant
Mini P.E.K.K.A Goblin Hut Skeleton Army Executioner
Electro Spirit Archers Goblin Hut Skeleton Army Baby Dragon Executioner
Baby Dragon Executioner Electro Spirit Archers Goblin Hut
Mini P.E.K.K.A Goblin Hut
Skeleton Army Electro Spirit Archers Mini P.E.K.K.A Baby Dragon Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Goblin Hut Electro Giant
Archers Mini P.E.K.K.A Baby Dragon Executioner
Skeleton Army Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Goblin Hut Skeleton Army Executioner
Executioner Electro Giant Electro Spirit Archers Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Archers Goblin Hut
Mini P.E.K.K.A Skeleton Army
Electro Spirit Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut
Skeleton Army Electro Giant
Mini P.E.K.K.A Skeleton Army Executioner
Archers Skeleton Army Baby Dragon Executioner Electro Giant
Goblin Hut Skeleton Army Electro Giant Electro Spirit Archers Mini P.E.K.K.A Baby Dragon Executioner
Executioner Electro Spirit Archers Mini P.E.K.K.A Goblin Hut Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner
Goblin Hut Baby Dragon
Executioner Baby Dragon
Executioner Electro Giant Electro Spirit Baby Dragon
Archers Baby Dragon Executioner
Baby Dragon Executioner
Mini P.E.K.K.A
Archers Baby Dragon Executioner
Goblin Hut Baby Dragon Executioner
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Executioner
Goblin Hut Baby Dragon Executioner
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon Electro Giant
Baby Dragon
Baby Dragon
Electro Giant Electro Spirit Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Archers Baby Dragon Executioner Electro Giant
Electro Spirit Goblin Hut Electro Giant
Mini P.E.K.K.A
Electro Spirit
Electro Spirit Archers Goblin Hut Skeleton Army
Archers Baby Dragon Executioner
Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon Executioner
Electro Giant
Executioner
Electro Giant Electro Spirit Baby Dragon
Executioner
Baby Dragon Executioner Electro Giant

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