My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Royal Ghost Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar Flying Machine Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Night Witch Lava Hound
Giant Snowball
Spear Goblins Flying Machine Night Witch Lava Hound
Zap
Spear Goblins Mortar Flying Machine Night Witch Lava Hound
Barbarian Barrel
Electro Spirit Spear Goblins Mortar Royal Ghost Night Witch
The Log
Electro Spirit Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Electro Spirit Spear Goblins Flying Machine Night Witch Lava Hound
Royal Delivery
Electro Spirit Spear Goblins Flying Machine Royal Ghost Night Witch Lava Hound
Fireball
Mortar Flying Machine Night Witch Lava Hound
Poison
Spear Goblins Mortar Flying Machine Night Witch Lava Hound
Lightning
Mortar Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Royal Ghost Mortar Flying Machine Night Witch Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Royal Ghost Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Mortar Flying Machine Royal Ghost
Mortar
Spear Goblins Flying Machine
Flying Machine
Lava Hound Spear Goblins Mortar Royal Ghost
Lightning
Lava Hound
Royal Ghost
Spear Goblins Flying Machine
Night Witch
Lava Hound
Lava Hound
Flying Machine Lightning Night Witch

Defense Synergies 0 6

Electro Spirit
Spear Goblins
Mortar Flying Machine Royal Ghost Night Witch
Mortar
Spear Goblins Flying Machine
Flying Machine
Spear Goblins Mortar Royal Ghost
Lightning
Royal Ghost
Spear Goblins Flying Machine
Night Witch
Spear Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mortar Flying Machine
Mortar Flying Machine Night Witch
Mortar Lightning Night Witch
Night Witch Mortar
Lightning
Electro Spirit Spear Goblins Flying Machine Royal Ghost Night Witch
Lightning Electro Spirit Spear Goblins Mortar Flying Machine Night Witch
Lightning Electro Spirit Flying Machine
Mortar Night Witch
Spear Goblins Royal Ghost Night Witch
Electro Spirit Spear Goblins Flying Machine Royal Ghost Night Witch
Spear Goblins Flying Machine Night Witch
Mortar Night Witch Flying Machine Lightning
Electro Spirit Mortar Royal Ghost Night Witch
Mortar
Mortar Lightning
Mortar Night Witch
Mortar Electro Spirit Spear Goblins Flying Machine Royal Ghost Night Witch
Mortar Electro Spirit Spear Goblins Flying Machine Royal Ghost
Mortar
Royal Ghost Electro Spirit Spear Goblins Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
Mortar Flying Machine Lightning Royal Ghost
Spear Goblins Lightning
Lightning Night Witch
Night Witch
Electro Spirit Flying Machine
Spear Goblins Flying Machine Lightning Night Witch
Lightning Electro Spirit Spear Goblins Mortar Flying Machine
Flying Machine
Lightning
Lightning Night Witch
Flying Machine
Electro Spirit Spear Goblins Mortar Flying Machine Lightning Night Witch
Electro Spirit Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Flying Machine Royal Ghost
Mortar Flying Machine Royal Ghost
Lightning Flying Machine
Lightning Flying Machine
Mortar
Electro Spirit Spear Goblins Flying Machine
Mortar Flying Machine
Flying Machine Lightning
Mortar Flying Machine Lightning
Lightning Night Witch
Lightning Mortar Flying Machine
Lightning Flying Machine
Flying Machine Lightning Mortar
Lightning Mortar Flying Machine
Lightning Mortar Flying Machine
Lightning Spear Goblins Mortar Flying Machine
Lightning Mortar Flying Machine
Lightning Mortar
Lightning Night Witch
Lightning Mortar Flying Machine
Lightning Mortar Flying Machine
Lightning Night Witch
Lightning
Lightning
Lightning Mortar Flying Machine
Electro Spirit Mortar
Mortar Flying Machine Lightning Royal Ghost
Lightning Mortar Flying Machine
Lightning Mortar
Lightning Flying Machine Night Witch
Lightning Electro Spirit Flying Machine
Lightning Night Witch
Lightning Mortar Night Witch
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Spear Goblins Flying Machine Night Witch
Lightning Flying Machine
Lightning Flying Machine
Mortar Flying Machine Lightning
Lightning
Flying Machine
Electro Spirit Flying Machine Lightning
Flying Machine Lightning
Lightning Mortar Flying Machine Royal Ghost

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