My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone Witch
Zap
Firecracker Clone Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Clone Witch
The Log
Firecracker Elixir Golem Clone Witch
Earthquake
Firecracker Elixir Golem Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Elixir Golem Wizard Clone Witch
Fireball
Firecracker Elixir Golem Wizard Clone Witch
Poison
Firecracker Elixir Golem Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Elixir Golem Clone Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Mirror
Elixir Golem
Firecracker Arrows Wizard Mirror Witch The Log
Wizard
Elixir Golem
Mirror
Arrows The Log Firecracker Elixir Golem
Clone
Witch
Witch
Elixir Golem Clone
The Log
Mirror Elixir Golem

Defense Synergies 2 4

Arrows
Mirror
Firecracker
The Log Mirror
Elixir Golem
Wizard
The Log
Mirror
Arrows Firecracker The Log
Clone
Witch
The Log
The Log
Firecracker Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Firecracker Witch The Log
Witch
Witch Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows Firecracker Wizard Witch
Arrows The Log
Witch
Firecracker
Witch Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch
Wizard Witch The Log
Wizard Arrows Firecracker Witch The Log
The Log
Wizard Arrows Firecracker Witch
Arrows Firecracker Wizard Witch The Log
Arrows Wizard Witch The Log Firecracker
Wizard Arrows Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Firecracker Wizard The Log
Witch The Log
The Log
Witch
Arrows Firecracker Wizard Witch
Witch
Firecracker Witch The Log
Witch
Witch
Arrows The Log
Wizard Witch
Wizard Firecracker Witch
Witch Firecracker The Log
Arrows Firecracker Wizard Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Witch
Witch
Arrows Firecracker The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker Wizard

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