My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Elixir Golem Dark Prince Magic Archer
The Log
Firecracker Elixir Golem Dark Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Dark Prince Magic Archer
Fireball
Firecracker Elixir Golem Magic Archer
Poison
Bats Firecracker Elixir Golem Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Dark Prince Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Elixir Golem Dark Prince Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Elixir Golem Dark Prince
Knight
Bats Firecracker Poison Magic Archer
Firecracker
Knight Elixir Golem Bats Dark Prince Mega Knight
Elixir Golem
Firecracker Poison Bats Magic Archer
Dark Prince
Bats Firecracker Poison Magic Archer
Poison
Elixir Golem Knight Dark Prince Mega Knight
Magic Archer
Knight Elixir Golem Dark Prince Mega Knight
Mega Knight
Bats Firecracker Poison Magic Archer

Defense Synergies 3 10

Bats
Knight Firecracker Dark Prince Mega Knight
Knight
Bats Firecracker Magic Archer Poison
Firecracker
Knight Bats Dark Prince Mega Knight
Elixir Golem
Dark Prince
Bats Firecracker Poison Magic Archer
Poison
Knight Dark Prince Mega Knight
Magic Archer
Knight Dark Prince Mega Knight
Mega Knight
Bats Firecracker Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Bats Knight Firecracker Dark Prince Mega Knight
Mega Knight Bats Knight Dark Prince
Bats Knight Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Poison Mega Knight
Bats Firecracker Dark Prince Magic Archer Mega Knight
Bats Firecracker Poison Magic Archer
Poison Magic Archer Mega Knight
Knight Firecracker Dark Prince Mega Knight
Bats Poison Knight Firecracker Dark Prince Magic Archer Mega Knight
Bats Firecracker Poison Magic Archer
Mega Knight Bats Knight Dark Prince
Mega Knight Bats Firecracker Dark Prince Poison Magic Archer
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight Firecracker Dark Prince Poison
Mega Knight Bats Knight Firecracker Dark Prince Magic Archer
Poison Bats Knight Firecracker Dark Prince Magic Archer Mega Knight
Dark Prince Mega Knight Bats Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince
Poison Knight Firecracker Magic Archer Mega Knight
Mega Knight Bats Knight Dark Prince
Dark Prince Mega Knight Bats Knight
Knight Dark Prince Mega Knight
Firecracker Poison Bats Magic Archer
Dark Prince Bats Knight
Mega Knight Knight Dark Prince
Mega Knight Bats Knight Firecracker Dark Prince Poison Magic Archer
Mega Knight Bats Knight Dark Prince
Mega Knight Dark Prince Poison
Dark Prince Mega Knight Knight
Firecracker Magic Archer Mega Knight
Bats Knight Firecracker Dark Prince Poison Magic Archer
Bats Poison Mega Knight Firecracker Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Knight Firecracker Dark Prince Poison
Poison Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Poison Bats Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Bats Poison
Firecracker Poison Knight Dark Prince Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison Mega Knight
Poison
Bats
Firecracker Dark Prince Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Firecracker Poison Dark Prince Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison Magic Archer Mega Knight
Poison Firecracker Magic Archer
Poison Bats Firecracker Magic Archer
Bats Firecracker Poison
Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
Mega Knight
Firecracker Poison Magic Archer
Bats Dark Prince Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison
Firecracker Dark Prince Mega Knight
Bats Firecracker Poison Magic Archer
Firecracker Bats Poison Magic Archer
Poison Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Mega Knight

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