My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Giant Tombstone Elixir Golem Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elixir Golem Night Witch
Giant Snowball
Archers Tombstone Witch Night Witch
Zap
Archers Royal Giant Tombstone Witch Night Witch
Barbarian Barrel
Archers Rascals Tombstone Elixir Golem Witch Night Witch
The Log
Archers Rascals Royal Giant Tombstone Elixir Golem Witch
Earthquake
Archers Tombstone Elixir Golem Witch
Arrows
Archers Rascals Tombstone Witch Night Witch
Royal Delivery
Archers Rascals Elixir Golem Witch Night Witch
Fireball
Archers Rascals Tombstone Elixir Golem Witch Night Witch
Poison
Archers Rascals Tombstone Elixir Golem Witch Night Witch
Lightning
Tombstone Witch Night Witch
Rocket
Rascals Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Tombstone Elixir Golem Night Witch Rascals Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Tombstone Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Royal Giant Elixir Golem Witch Night Witch
Archers
Giant Snowball Royal Giant Elixir Golem
Rascals
Royal Giant
Giant Snowball Archers Witch Night Witch
Tombstone
Elixir Golem
Night Witch Giant Snowball Archers Witch
Witch
Giant Snowball Royal Giant Elixir Golem
Night Witch
Elixir Golem Giant Snowball Royal Giant

Defense Synergies 0 8

Giant Snowball
Archers Rascals Witch Night Witch
Archers
Giant Snowball Rascals Tombstone Witch
Rascals
Giant Snowball Archers
Royal Giant
Tombstone
Archers Night Witch
Elixir Golem
Witch
Giant Snowball Archers
Night Witch
Giant Snowball Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Rascals Tombstone Witch Night Witch
Witch Giant Snowball Archers Rascals Tombstone Night Witch
Witch Night Witch Rascals Tombstone
Tombstone
Giant Snowball Archers Rascals Night Witch
Giant Snowball Archers Rascals Tombstone Witch Night Witch
Rascals
Witch Rascals Tombstone Night Witch
Giant Snowball Archers Rascals Night Witch
Archers Witch Giant Snowball Rascals Tombstone Night Witch
Giant Snowball Archers Rascals Witch Night Witch
Tombstone Night Witch Giant Snowball Rascals Witch
Giant Snowball Rascals Tombstone Witch Night Witch
Rascals Tombstone
Giant Snowball Rascals
Rascals Tombstone Witch Night Witch
Tombstone Giant Snowball Archers Rascals Witch Night Witch
Giant Snowball Witch Archers Rascals Tombstone
Rascals Giant Snowball Archers Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Archers Tombstone Witch
Giant Snowball Archers
Tombstone Rascals Witch
Rascals Night Witch
Rascals Tombstone Witch Night Witch
Giant Snowball Archers Rascals Witch
Rascals Archers Tombstone Witch Night Witch
Rascals
Giant Snowball Tombstone Witch
Witch Tombstone
Rascals Tombstone Witch
Giant Snowball
Rascals Tombstone Witch Night Witch
Archers Rascals Witch
Rascals Tombstone Witch Archers Night Witch
Giant Snowball Archers Rascals Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals
Giant Snowball
Giant Snowball Witch
Archers Witch
Giant Snowball
Giant Snowball
Giant Snowball Night Witch
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball
Night Witch
Giant Snowball Archers
Giant Snowball Witch
Night Witch
Giant Snowball
Giant Snowball
Giant Snowball Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Archers Witch Night Witch
Giant Snowball Witch
Giant Snowball Night Witch
Giant Snowball Night Witch
Giant Snowball
Giant Snowball
Archers Tombstone Witch Night Witch
Giant Snowball Archers Witch
Rascals
Giant Snowball
Giant Snowball
Giant Snowball Rascals Witch
Giant Snowball Witch
Giant Snowball Witch

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