My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Elixir Golem Valkyrie X-Bow Electro Wizard
The Log
Elixir Golem X-Bow
Earthquake
Elixir Golem X-Bow
Arrows
Royal Delivery
Elixir Golem Valkyrie Electro Wizard
Fireball
Elixir Golem X-Bow Electro Wizard
Poison
Elixir Golem X-Bow Electro Wizard
Lightning
Valkyrie X-Bow Electro Wizard
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Tornado Valkyrie Freeze Electro Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Elixir Golem Tornado Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Tornado
Valkyrie
Tornado X-Bow Electro Wizard
Rocket
Tornado Mirror X-Bow
Mirror
Elixir Golem Rocket Tornado Freeze X-Bow
Tornado
Rocket Elixir Golem Valkyrie Mirror Freeze
Freeze
Mirror Tornado
X-Bow
Valkyrie Rocket Mirror
Electro Wizard
Valkyrie

Defense Synergies 2 10

Elixir Golem
Valkyrie
Mirror Tornado Freeze X-Bow Electro Wizard
Rocket
Tornado
Mirror
Tornado Valkyrie Electro Wizard
Tornado
Rocket Mirror Valkyrie X-Bow Electro Wizard
Freeze
Valkyrie Electro Wizard
X-Bow
Valkyrie Tornado Electro Wizard
Electro Wizard
Valkyrie Mirror Tornado Freeze X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie X-Bow Electro Wizard
Valkyrie X-Bow Electro Wizard
Rocket Tornado Valkyrie Freeze Electro Wizard
Valkyrie Electro Wizard
Valkyrie Rocket Tornado X-Bow
Tornado Freeze Valkyrie X-Bow Electro Wizard
Rocket Tornado Electro Wizard Freeze X-Bow
Rocket Valkyrie X-Bow Electro Wizard
Tornado X-Bow
Tornado Valkyrie Electro Wizard
Valkyrie Electro Wizard Tornado Freeze X-Bow
Tornado Electro Wizard
Valkyrie Rocket Freeze X-Bow Electro Wizard
Valkyrie Rocket Tornado Freeze X-Bow Electro Wizard
X-Bow Electro Wizard
Rocket Tornado Freeze X-Bow Electro Wizard
Valkyrie Tornado X-Bow Electro Wizard
Valkyrie Tornado X-Bow Electro Wizard
Valkyrie Tornado Freeze Electro Wizard
Tornado Electro Wizard
Valkyrie Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie X-Bow Electro Wizard
Electro Wizard Valkyrie Rocket X-Bow
Valkyrie Rocket Electro Wizard
Valkyrie Rocket Tornado X-Bow Electro Wizard
Valkyrie
Rocket Tornado Freeze Electro Wizard
Rocket Valkyrie Electro Wizard
Valkyrie
Rocket Freeze Electro Wizard Valkyrie Tornado X-Bow
Valkyrie
Rocket Valkyrie Tornado Electro Wizard
Rocket Valkyrie
Valkyrie
Electro Wizard Valkyrie Rocket Tornado Freeze X-Bow
Valkyrie Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze X-Bow
Tornado X-Bow Electro Wizard
Rocket X-Bow
Valkyrie Rocket Freeze
Rocket Valkyrie
Rocket Tornado Freeze
Tornado
X-Bow Tornado Freeze
Tornado X-Bow
Rocket Tornado X-Bow Electro Wizard
Rocket Valkyrie Tornado X-Bow Electro Wizard
Rocket Tornado
Rocket
Rocket Freeze X-Bow
X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket Tornado Freeze
Rocket
Rocket X-Bow Electro Wizard
Rocket Valkyrie Tornado X-Bow
Rocket X-Bow
Rocket Tornado
Rocket Tornado X-Bow
Rocket X-Bow
Tornado Freeze Valkyrie
X-Bow Tornado Electro Wizard
Tornado X-Bow
Rocket Tornado X-Bow
Tornado X-Bow Electro Wizard
Rocket Electro Wizard Freeze
Rocket X-Bow
Rocket Freeze Electro Wizard
Rocket
Electro Wizard Rocket Freeze X-Bow
Rocket Tornado Electro Wizard
Freeze
Valkyrie Rocket Electro Wizard
Rocket Tornado
Rocket Tornado Freeze Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Freeze X-Bow Electro Wizard
Rocket

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