My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Executioner Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Executioner Lumberjack
Fireball
Barbarians Executioner Lumberjack
Poison
Barbarians Executioner
Lightning
Executioner Lumberjack
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tornado Fireball Lumberjack Barbarians Executioner Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Tornado Fireball Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Fireball Tornado Executioner Golem Lumberjack Mega Knight
Barbarians
Giant Snowball
Fireball
Tornado Golem Giant Snowball Mega Knight
Tornado
Fireball Executioner Giant Snowball Golem Mega Knight
Executioner
Tornado Giant Snowball Golem Mega Knight
Golem
Fireball Giant Snowball Tornado Executioner Lumberjack
Lumberjack
Giant Snowball Golem Mega Knight
Mega Knight
Giant Snowball Fireball Tornado Executioner Lumberjack

Defense Synergies 3 8

Giant Snowball
Mega Knight Barbarians Executioner Lumberjack
Barbarians
Giant Snowball
Fireball
Tornado Lumberjack Mega Knight
Tornado
Fireball Executioner Mega Knight
Executioner
Tornado Giant Snowball Lumberjack Mega Knight
Golem
Lumberjack
Giant Snowball Fireball Executioner
Mega Knight
Giant Snowball Fireball Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Barbarians Lumberjack Executioner Mega Knight
Barbarians Tornado Lumberjack Mega Knight Giant Snowball Executioner
Barbarians Lumberjack Mega Knight
Barbarians Fireball Tornado Lumberjack Mega Knight
Fireball Tornado Giant Snowball Executioner Lumberjack Mega Knight
Giant Snowball Tornado Fireball Executioner
Barbarians Fireball Mega Knight
Barbarians Tornado Lumberjack
Tornado Giant Snowball Barbarians Lumberjack Mega Knight
Barbarians Executioner Giant Snowball Fireball Tornado Lumberjack Mega Knight
Executioner Giant Snowball Fireball Tornado
Barbarians Lumberjack Mega Knight Giant Snowball Fireball
Fireball Executioner Mega Knight Giant Snowball Barbarians Tornado Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Tornado Giant Snowball Fireball Lumberjack Mega Knight
Barbarians Mega Knight Fireball Tornado Executioner Lumberjack
Fireball Mega Knight Giant Snowball Barbarians Tornado Executioner Lumberjack
Giant Snowball Tornado Executioner Barbarians Fireball Lumberjack Mega Knight
Barbarians Tornado Lumberjack
Mega Knight Giant Snowball Barbarians Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Giant Snowball Fireball
Fireball Giant Snowball Executioner Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Barbarians Fireball Tornado
Barbarians Executioner Lumberjack Mega Knight
Fireball Executioner Giant Snowball Tornado
Barbarians Fireball Lumberjack
Mega Knight Barbarians Lumberjack
Mega Knight Giant Snowball Barbarians Fireball Tornado
Barbarians
Mega Knight Barbarians Lumberjack
Mega Knight Giant Snowball Barbarians Fireball Tornado
Barbarians Mega Knight Fireball Executioner Lumberjack
Barbarians Fireball Executioner Mega Knight
Barbarians Fireball Tornado Executioner Lumberjack
Executioner Mega Knight Giant Snowball Barbarians Fireball
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Tornado Executioner
Fireball
Barbarians Fireball
Fireball Executioner Giant Snowball Mega Knight
Fireball Executioner Giant Snowball Tornado
Tornado Executioner
Fireball Giant Snowball Tornado Executioner
Fireball Giant Snowball Tornado
Giant Snowball Fireball Tornado Lumberjack
Fireball Tornado
Fireball Giant Snowball Tornado Executioner
Giant Snowball Fireball Executioner
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Executioner
Fireball Executioner Mega Knight
Giant Snowball Fireball Tornado
Giant Snowball Fireball Executioner Mega Knight
Giant Snowball Fireball Tornado Mega Knight
Fireball Mega Knight
Giant Snowball Fireball Tornado
Tornado
Giant Snowball Barbarians Fireball
Giant Snowball Tornado Fireball Executioner Mega Knight
Fireball Giant Snowball Tornado Executioner
Fireball Giant Snowball Tornado Mega Knight
Fireball Tornado
Giant Snowball Fireball Tornado Executioner
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Barbarians Fireball
Fireball Giant Snowball Tornado Executioner
Fireball
Fireball Executioner Lumberjack Mega Knight
Giant Snowball Fireball Executioner
Giant Snowball Fireball Tornado
Executioner Mega Knight
Giant Snowball Fireball Tornado
Giant Snowball Fireball Tornado Executioner
Giant Snowball Fireball Tornado Executioner Mega Knight
Fireball Mega Knight

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