My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Skeleton King Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Giant Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Musketeer Inferno Dragon Lava Hound
Zap
Fire Spirit Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Rascals Musketeer Wizard
The Log
Fire Spirit Rascals Musketeer
Earthquake
Arrows
Fire Spirit Rascals Lava Hound
Royal Delivery
Fire Spirit Rascals Musketeer Wizard Inferno Dragon Lava Hound
Fireball
Rascals Musketeer Wizard Inferno Dragon Lava Hound
Poison
Rascals Musketeer Wizard Lava Hound
Lightning
Musketeer Wizard Inferno Dragon
Rocket
Rascals Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Musketeer Inferno Dragon Rascals Giant Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Musketeer Inferno Dragon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Inferno Dragon
Rascals
Musketeer
Fireball
Lava Hound Giant
Musketeer
Giant Rascals
Giant
Musketeer Fire Spirit Fireball Wizard
Wizard
Giant
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Fireball Inferno Dragon

Defense Synergies 0 2

Fire Spirit
Rascals
Musketeer
Fireball
Musketeer
Musketeer
Rascals Fireball
Giant
Wizard
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Inferno Dragon Rascals Musketeer
Fire Spirit Rascals Musketeer Inferno Dragon
Inferno Dragon Rascals Musketeer
Fireball
Fireball Fire Spirit Rascals Musketeer
Musketeer Inferno Dragon Fire Spirit Rascals Fireball Wizard
Rascals Fireball Musketeer
Inferno Dragon Rascals Musketeer
Fire Spirit Rascals Musketeer
Rascals Fireball Musketeer Wizard
Musketeer Inferno Dragon Rascals Fireball Wizard
Fire Spirit Rascals Fireball Musketeer Wizard
Fire Spirit Fireball Wizard Rascals
Inferno Dragon Rascals
Rascals Fireball Inferno Dragon
Wizard Rascals Fireball Musketeer
Fire Spirit Fireball Rascals Musketeer Wizard
Wizard Fire Spirit Rascals Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Rascals Wizard Fire Spirit Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Musketeer Wizard Inferno Dragon
Rascals Musketeer
Rascals Fireball Musketeer
Rascals Musketeer Inferno Dragon
Fire Spirit Fireball Wizard Rascals Musketeer
Rascals Fireball Musketeer
Rascals Inferno Dragon
Fireball Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Rascals Musketeer
Fireball
Rascals Fireball Wizard
Wizard Rascals Fireball Musketeer
Rascals Fireball Musketeer Inferno Dragon
Rascals Fireball Musketeer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer
Fireball Musketeer
Fireball
Rascals Fireball Musketeer
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Musketeer
Fire Spirit Musketeer Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Musketeer
Fireball Musketeer Wizard
Fireball Fire Spirit Musketeer Wizard
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fire Spirit Fireball Musketeer Wizard
Fire Spirit Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fire Spirit Fireball Wizard
Inferno Dragon
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fire Spirit Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Wizard
Fireball
Fireball Rascals Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Rascals Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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