My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Goblin Curse Dark Prince Giant Skeleton
Giant Snowball
Archers Goblin Curse
Zap
Archers Inferno Tower Goblin Curse Dark Prince
Barbarian Barrel
Archers Inferno Tower Goblin Curse Dark Prince Giant Skeleton
The Log
Archers Goblin Curse Dark Prince Giant Skeleton
Earthquake
Archers Inferno Tower
Arrows
Archers Goblin Curse
Royal Delivery
Archers Dark Prince Giant Skeleton
Fireball
Archers Inferno Tower
Poison
Archers Inferno Tower Goblin Curse
Lightning
Inferno Tower Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Archers Fireball Dark Prince Giant Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Curse Archers Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Goblin Curse Archers Dark Prince Giant Skeleton
Archers
Zap Giant Dark Prince Giant Skeleton
Fireball
Zap Giant Goblin Curse Dark Prince
Giant
Zap Dark Prince Archers Fireball
Inferno Tower
Goblin Curse
Zap Fireball
Dark Prince
Giant Zap Archers Fireball
Giant Skeleton
Zap Archers

Defense Synergies 1 10

Zap
Fireball Archers Inferno Tower Dark Prince Giant Skeleton
Archers
Zap Inferno Tower Dark Prince Giant Skeleton
Fireball
Zap Inferno Tower Dark Prince
Giant
Inferno Tower
Zap Archers Fireball Dark Prince
Goblin Curse
Dark Prince
Zap Archers Fireball Inferno Tower
Giant Skeleton
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Zap Goblin Curse Dark Prince
Inferno Tower Archers Goblin Curse Dark Prince Giant Skeleton
Inferno Tower Goblin Curse Dark Prince
Fireball Dark Prince Giant Skeleton
Fireball Zap Archers Dark Prince
Inferno Tower Zap Archers Fireball Goblin Curse
Zap Fireball Inferno Tower Giant Skeleton
Inferno Tower Goblin Curse
Archers Inferno Tower Dark Prince Giant Skeleton
Archers Goblin Curse Zap Fireball Dark Prince Giant Skeleton
Inferno Tower Zap Archers Fireball Goblin Curse
Inferno Tower Zap Fireball Goblin Curse Dark Prince Giant Skeleton
Fireball Zap Goblin Curse Dark Prince
Inferno Tower Goblin Curse
Inferno Tower Zap Fireball Goblin Curse
Fireball Inferno Tower Dark Prince
Fireball Zap Archers Dark Prince
Zap Archers Fireball Goblin Curse Dark Prince Giant Skeleton
Inferno Tower Goblin Curse
Dark Prince Archers Fireball Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Inferno Tower Dark Prince Giant Skeleton
Fireball Zap Archers
Giant Skeleton Zap Inferno Tower Dark Prince
Dark Prince Giant Skeleton Zap Fireball Inferno Tower
Inferno Tower Giant Skeleton Goblin Curse Dark Prince
Fireball Zap Archers Goblin Curse
Dark Prince Archers Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Goblin Curse Dark Prince
Zap Giant Skeleton Fireball Inferno Tower Dark Prince
Inferno Tower Goblin Curse
Inferno Tower Dark Prince Giant Skeleton
Zap Fireball Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Fireball Inferno Tower Goblin Curse
Archers Fireball Goblin Curse
Inferno Tower Zap Archers Fireball Dark Prince Giant Skeleton
Zap Archers Fireball Inferno Tower Goblin Curse Dark Prince Giant Skeleton
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Goblin Curse
Fireball Giant Skeleton
Fireball Dark Prince Giant Skeleton
Fireball Zap Goblin Curse Dark Prince
Fireball Zap Goblin Curse
Archers
Fireball Zap Goblin Curse
Fireball Zap
Fireball
Zap Fireball Dark Prince
Fireball Zap Archers Goblin Curse
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Dark Prince
Zap Fireball Goblin Curse
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Goblin Curse Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap Goblin Curse
Zap Archers Fireball Goblin Curse
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball Goblin Curse
Zap Archers Fireball Dark Prince
Fireball Zap Archers Goblin Curse
Fireball
Fireball Dark Prince
Zap Fireball
Zap Fireball Giant Skeleton
Dark Prince
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Dark Prince Giant Skeleton
Fireball

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