My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Inferno Dragon Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Battle Healer Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Phoenix Ram Rider
Giant Snowball
Goblins Inferno Dragon Ram Rider
Zap
Goblins Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Elixir Golem Wizard
The Log
Goblins Elixir Golem Ram Rider
Earthquake
Elixir Golem
Arrows
Goblins
Royal Delivery
Goblins Elixir Golem Battle Healer Wizard Inferno Dragon Ram Rider
Fireball
Elixir Golem Battle Healer Wizard Inferno Dragon Ram Rider
Poison
Elixir Golem Battle Healer Wizard Phoenix
Lightning
Battle Healer Wizard Inferno Dragon Phoenix Ram Rider
Rocket
Battle Healer Wizard Inferno Dragon Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Fireball Battle Healer Inferno Dragon Phoenix Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Elixir Golem Fireball Battle Healer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Battle Healer Fireball Wizard Inferno Dragon
Fireball
Elixir Golem Ram Rider
Battle Healer
Elixir Golem Inferno Dragon Ram Rider
Wizard
Elixir Golem Ram Rider
Inferno Dragon
Battle Healer Elixir Golem
Phoenix
Ram Rider
Fireball Battle Healer Wizard

Defense Synergies 1 6

Goblins
Battle Healer Wizard Phoenix
Elixir Golem
Fireball
Battle Healer Ram Rider
Battle Healer
Inferno Dragon Goblins Fireball Phoenix
Wizard
Goblins
Inferno Dragon
Battle Healer
Phoenix
Goblins Battle Healer
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Inferno Dragon Goblins Battle Healer Phoenix Ram Rider
Ram Rider Goblins Inferno Dragon
Inferno Dragon Goblins Phoenix Ram Rider
Fireball Battle Healer
Fireball Goblins
Inferno Dragon Ram Rider Fireball Wizard Phoenix
Fireball Battle Healer Phoenix Ram Rider
Inferno Dragon Goblins Phoenix
Goblins Battle Healer Phoenix
Goblins Fireball Wizard Ram Rider
Inferno Dragon Fireball Wizard Phoenix Ram Rider
Fireball Battle Healer Wizard Ram Rider
Fireball Wizard Goblins
Inferno Dragon Phoenix Ram Rider
Fireball Inferno Dragon Ram Rider
Wizard Goblins Fireball
Fireball Goblins Battle Healer Wizard Ram Rider
Wizard Fireball Battle Healer Inferno Dragon Ram Rider
Inferno Dragon Phoenix Ram Rider
Wizard Goblins Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Battle Healer
Fireball Battle Healer Wizard Inferno Dragon Phoenix
Goblins Battle Healer Ram Rider
Fireball Battle Healer Phoenix Ram Rider
Battle Healer Inferno Dragon Phoenix Ram Rider
Fireball Wizard Ram Rider
Goblins Fireball Battle Healer Phoenix Ram Rider
Battle Healer Inferno Dragon Phoenix
Goblins Fireball Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Phoenix
Fireball Phoenix
Fireball Wizard Ram Rider
Wizard Fireball
Phoenix Goblins Fireball Battle Healer Inferno Dragon
Fireball Battle Healer Wizard Inferno Dragon Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball Wizard
Fireball Wizard Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Goblins Fireball
Fireball Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Wizard

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