My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem Hunter
The Log
Electro Spirit Firecracker Elixir Golem Mini P.E.K.K.A Hunter
Earthquake
Firecracker Elixir Golem
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elixir Golem Mini P.E.K.K.A Hunter
Fireball
Firecracker Elixir Golem Hunter
Poison
Firecracker Elixir Golem Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Mini P.E.K.K.A Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Elixir Golem Tornado Fireball Mini P.E.K.K.A Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Firecracker
Elixir Golem Mini P.E.K.K.A Tornado
Elixir Golem
Firecracker Rage Fireball Mini P.E.K.K.A Tornado Hunter
Fireball
Tornado Electro Spirit Elixir Golem
Mini P.E.K.K.A
Firecracker Elixir Golem Rage Tornado Hunter
Rage
Elixir Golem Mini P.E.K.K.A
Tornado
Fireball Firecracker Elixir Golem Mini P.E.K.K.A Hunter
Hunter
Elixir Golem Mini P.E.K.K.A Tornado

Defense Synergies 1 8

Electro Spirit
Hunter
Firecracker
Mini P.E.K.K.A Tornado Hunter
Elixir Golem
Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Fireball Tornado Hunter
Rage
Tornado
Fireball Firecracker Mini P.E.K.K.A Hunter
Hunter
Electro Spirit Firecracker Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Hunter Firecracker
Mini P.E.K.K.A Tornado Hunter
Mini P.E.K.K.A Hunter Firecracker
Firecracker Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Electro Spirit Firecracker Hunter
Tornado Hunter Electro Spirit Firecracker Fireball
Electro Spirit Fireball
Mini P.E.K.K.A Hunter Tornado
Tornado Firecracker Mini P.E.K.K.A Hunter
Electro Spirit Firecracker Fireball Tornado Hunter
Hunter Firecracker Fireball Tornado
Mini P.E.K.K.A Hunter Fireball
Fireball Electro Spirit Firecracker Mini P.E.K.K.A Tornado Hunter
Mini P.E.K.K.A Hunter
Tornado Fireball Mini P.E.K.K.A Hunter
Firecracker Fireball Mini P.E.K.K.A Tornado Hunter
Fireball Electro Spirit Firecracker Tornado Hunter
Tornado Hunter Electro Spirit Firecracker Fireball
Mini P.E.K.K.A Tornado Hunter
Electro Spirit Firecracker Fireball Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Fireball Tornado
Mini P.E.K.K.A Hunter
Firecracker Fireball Electro Spirit Tornado Hunter
Mini P.E.K.K.A Fireball Hunter
Mini P.E.K.K.A Hunter
Electro Spirit Firecracker Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Hunter
Fireball Tornado
Mini P.E.K.K.A Fireball Hunter
Firecracker Fireball
Electro Spirit Firecracker Fireball Mini P.E.K.K.A Tornado Hunter
Electro Spirit Firecracker Fireball Mini P.E.K.K.A Hunter
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit Tornado Hunter
Firecracker Tornado
Fireball Firecracker Tornado Hunter
Fireball Firecracker Tornado
Fireball Mini P.E.K.K.A Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Hunter
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Hunter
Firecracker Fireball
Fireball Tornado
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Hunter
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Electro Spirit Fireball Hunter
Firecracker Fireball Tornado Hunter
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Hunter
Electro Spirit Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker Tornado Hunter
Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter
Firecracker Fireball
Fireball Tornado
Firecracker
Electro Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker

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