My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Giant Skeleton Sparky
Giant Snowball
Bomber Guards
Zap
Bomber Guards Goblin Giant Sparky
Barbarian Barrel
Bomber Wizard Guards Giant Skeleton Sparky
The Log
Bomber Guards Giant Skeleton Sparky
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Wizard Guards Giant Skeleton Sparky
Fireball
Bomber Wizard Sparky
Poison
Bomber Wizard Guards Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tornado Fireball Wizard Giant Skeleton Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Goblin Giant Sparky
Fireball
Tornado Goblin Giant Sparky
Wizard
Tornado Giant Skeleton Goblin Giant Sparky
Guards
Tornado
Fireball Wizard Sparky Giant Skeleton Goblin Giant
Giant Skeleton
Bomber Wizard Tornado Sparky
Goblin Giant
Fireball Sparky Bomber Wizard Tornado
Sparky
Tornado Goblin Giant Bomber Fireball Wizard Giant Skeleton

Defense Synergies 4 10

Bomber
Guards Tornado
Fireball
Tornado Goblin Giant
Wizard
Tornado Guards Giant Skeleton
Guards
Bomber Wizard Giant Skeleton Sparky
Tornado
Fireball Wizard Sparky Bomber Giant Skeleton Goblin Giant Sparky
Giant Skeleton
Wizard Guards Tornado
Goblin Giant
Fireball Tornado Sparky
Sparky
Tornado Guards Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Goblin Giant Sparky
Sparky
Tornado Sparky Bomber Giant Skeleton
Sparky Guards
Bomber Fireball Tornado Giant Skeleton Sparky
Fireball Tornado Bomber Guards
Tornado Fireball Wizard
Fireball Giant Skeleton Goblin Giant Sparky
Sparky Tornado
Guards Tornado Bomber Giant Skeleton Sparky
Guards Bomber Fireball Wizard Tornado Giant Skeleton Goblin Giant
Fireball Wizard Tornado
Sparky Bomber Fireball Wizard Guards Giant Skeleton
Bomber Fireball Wizard Sparky Guards Tornado
Sparky
Tornado Fireball Sparky
Wizard Sparky Bomber Fireball Tornado
Fireball Bomber Wizard Guards Tornado
Wizard Tornado Bomber Fireball Guards Giant Skeleton
Sparky Tornado
Bomber Wizard Fireball Guards Giant Skeleton Goblin Giant Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Giant Skeleton Sparky
Fireball Bomber Wizard
Guards Giant Skeleton Goblin Giant Sparky
Guards Giant Skeleton Fireball Tornado Goblin Giant Sparky
Giant Skeleton Guards Goblin Giant Sparky
Fireball Wizard Tornado Goblin Giant
Guards Sparky Fireball Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Sparky
Giant Skeleton Fireball Tornado Sparky
Guards Goblin Giant Sparky
Guards Giant Skeleton Sparky
Fireball Guards Tornado Giant Skeleton Goblin Giant
Giant Skeleton Fireball Wizard Guards Goblin Giant Sparky
Wizard Bomber Fireball Sparky
Guards Sparky Bomber Fireball Tornado Giant Skeleton Goblin Giant
Bomber Fireball Wizard Giant Skeleton Sparky
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton Sparky
Fireball Tornado
Fireball Giant Skeleton Goblin Giant Sparky
Fireball Guards Giant Skeleton Sparky
Bomber Fireball Wizard Sparky
Fireball Wizard Tornado Goblin Giant
Bomber Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Guards Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Sparky
Fireball
Fireball Sparky
Bomber Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Bomber Sparky
Bomber Fireball Wizard Sparky
Bomber Fireball Wizard Tornado
Fireball Giant Skeleton Sparky
Fireball Wizard Tornado
Tornado Sparky
Fireball
Tornado Bomber Fireball Wizard Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Guards
Fireball Sparky
Bomber Fireball Wizard Sparky
Fireball Sparky
Giant Skeleton Sparky
Fireball Wizard Sparky
Fireball Guards
Fireball Wizard Tornado
Fireball
Fireball Wizard Sparky
Bomber Fireball Wizard
Fireball Tornado Giant Skeleton Sparky
Sparky
Fireball Guards Tornado Giant Skeleton Sparky
Fireball Tornado
Fireball Tornado Giant Skeleton Goblin Giant Sparky
Sparky
Fireball Wizard Sparky

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