My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Fire Spirit Archers Little Prince
Zap
Fire Spirit Archers Firecracker Goblin Giant Sparky Little Prince
Barbarian Barrel
Fire Spirit Archers Knight Firecracker Sparky Little Prince
The Log
Fire Spirit Archers Firecracker Sparky Little Prince
Earthquake
Archers Firecracker
Arrows
Fire Spirit Archers Firecracker Little Prince
Royal Delivery
Fire Spirit Archers Knight Firecracker Sparky Little Prince
Fireball
Archers Firecracker Sparky Little Prince
Poison
Archers Firecracker Sparky Little Prince
Lightning
Knight Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Firecracker Little Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Giant Sparky
Zap
Firecracker Goblin Giant Sparky Fire Spirit Archers Knight Little Prince
Archers
Knight Zap Goblin Giant
Knight
Archers Firecracker Fire Spirit Zap Sparky Little Prince
Firecracker
Zap Knight Goblin Giant Sparky
Goblin Giant
Zap Sparky Fire Spirit Archers Firecracker Little Prince
Sparky
Zap Goblin Giant Fire Spirit Knight Firecracker
Little Prince
Zap Knight Goblin Giant

Defense Synergies 5 12

Fire Spirit
Knight Zap Firecracker Sparky
Zap
Goblin Giant Fire Spirit Archers Knight Firecracker Sparky Little Prince
Archers
Knight Zap Firecracker Goblin Giant
Knight
Fire Spirit Archers Firecracker Little Prince Zap Sparky
Firecracker
Knight Fire Spirit Zap Archers
Goblin Giant
Zap Archers Sparky
Sparky
Fire Spirit Zap Knight Goblin Giant
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Giant Sparky
Sparky Zap Knight Firecracker
Sparky Fire Spirit Archers Knight
Sparky Knight Firecracker
Firecracker Sparky
Fire Spirit Zap Archers Firecracker
Fire Spirit Zap Archers Firecracker Little Prince
Zap Goblin Giant Sparky
Sparky
Knight Fire Spirit Archers Firecracker Sparky Little Prince
Archers Zap Knight Firecracker Goblin Giant
Zap Archers Firecracker
Sparky Fire Spirit Zap Knight
Fire Spirit Sparky Zap Firecracker
Sparky Knight
Zap Sparky
Sparky Knight Firecracker
Fire Spirit Zap Archers Knight Firecracker Little Prince
Zap Fire Spirit Archers Knight Firecracker Little Prince
Sparky
Fire Spirit Archers Knight Firecracker Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Sparky
Zap Archers Knight Firecracker
Zap Knight Goblin Giant Sparky
Zap Knight Goblin Giant Sparky
Knight Goblin Giant Sparky
Fire Spirit Firecracker Zap Archers Goblin Giant
Sparky Archers Knight Goblin Giant
Knight Goblin Giant Sparky
Zap Knight Firecracker Sparky
Goblin Giant Sparky
Knight Sparky
Zap Goblin Giant
Knight Goblin Giant Sparky
Archers Firecracker Sparky
Sparky Zap Archers Knight Firecracker Goblin Giant Little Prince
Zap Archers Firecracker Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Zap
Goblin Giant Sparky
Knight Firecracker Sparky
Fire Spirit Zap Firecracker Sparky
Firecracker Fire Spirit Zap Goblin Giant
Fire Spirit Archers Firecracker Sparky
Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Sparky
Firecracker Zap Knight Sparky
Fire Spirit Zap Archers Firecracker
Fire Spirit Knight Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Fire Spirit Zap Archers Firecracker Sparky
Fire Spirit Zap Firecracker Little Prince
Sparky
Sparky
Zap
Zap Firecracker Fire Spirit Sparky Little Prince
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Fire Spirit Zap Archers Firecracker Sparky Little Prince
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Sparky
Firecracker Sparky
Zap Fire Spirit Archers
Fire Spirit Zap Archers Firecracker
Knight Firecracker Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Goblin Giant Sparky Little Prince
Sparky
Firecracker Sparky

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