My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Ram Rider
Giant Snowball
Archers Wall Breakers Ram Rider
Zap
Archers Firecracker Wall Breakers Ram Rider
Barbarian Barrel
Archers Firecracker Wall Breakers
The Log
Archers Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Wall Breakers
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider
Fireball
Archers Firecracker Wall Breakers Ram Rider
Poison
Archers Firecracker
Lightning
Ice Golem Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Golem Wall Breakers Archers Firecracker Mini P.E.K.K.A Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Ice Golem Wall Breakers

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Ram Rider Archers Ice Golem Mini P.E.K.K.A Wall Breakers
Archers
Ice Golem Zap Mini P.E.K.K.A Wall Breakers Ram Rider
Firecracker
Zap Ice Golem Mini P.E.K.K.A Mirror Wall Breakers Ram Rider
Ice Golem
Archers Wall Breakers Zap Firecracker Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Archers Firecracker Ice Golem Mirror Ram Rider
Mirror
Zap Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider
Wall Breakers
Ice Golem Zap Archers Firecracker Mirror
Ram Rider
Zap Archers Firecracker Ice Golem Mini P.E.K.K.A Mirror

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mirror Archers Firecracker Ice Golem Ram Rider
Archers
Ice Golem Zap Firecracker Mini P.E.K.K.A
Firecracker
Ice Golem Zap Archers Mini P.E.K.K.A Mirror
Ice Golem
Archers Firecracker Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Firecracker Ice Golem Mirror Ram Rider
Mirror
Zap Firecracker Mini P.E.K.K.A
Wall Breakers
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Ram Rider
Mini P.E.K.K.A Zap Firecracker Ram Rider
Mini P.E.K.K.A Ram Rider Archers
Mini P.E.K.K.A Firecracker Ram Rider
Firecracker Mini P.E.K.K.A
Zap Archers Firecracker
Ram Rider Zap Archers Firecracker
Zap Ice Golem Ram Rider
Mini P.E.K.K.A
Archers Firecracker Ice Golem Mini P.E.K.K.A
Archers Zap Firecracker Ice Golem Ram Rider
Zap Archers Firecracker Ram Rider
Mini P.E.K.K.A Zap Ram Rider
Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Firecracker Mini P.E.K.K.A
Zap Archers Firecracker Ram Rider
Zap Archers Firecracker Ice Golem Ram Rider
Mini P.E.K.K.A Ram Rider
Archers Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Firecracker Ice Golem Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Ice Golem Ram Rider
Mini P.E.K.K.A Ram Rider
Firecracker Zap Archers Ice Golem Ram Rider
Mini P.E.K.K.A Archers Ice Golem Ram Rider
Mini P.E.K.K.A
Zap Firecracker Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Ice Golem Ram Rider
Archers Firecracker
Zap Archers Firecracker Ice Golem Mini P.E.K.K.A
Zap Archers Firecracker Ice Golem Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Zap Ram Rider
Firecracker Ice Golem
Zap Firecracker
Firecracker Zap Ice Golem Ram Rider
Archers Firecracker
Zap Firecracker Ice Golem Ram Rider
Zap Firecracker Ram Rider
Mini P.E.K.K.A
Firecracker Zap Ram Rider
Zap Archers Firecracker
Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Archers Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker Ice Golem
Firecracker Zap Ram Rider
Zap Ram Rider
Zap Firecracker
Zap Archers Firecracker Ice Golem
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Archers
Zap Archers Firecracker Ram Rider
Firecracker Mini P.E.K.K.A
Zap Firecracker Ice Golem
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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