My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Giant Baby Dragon Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Baby Dragon Electro Dragon
Zap
Firecracker Royal Giant Bandit
Barbarian Barrel
Firecracker Rascals Bandit
The Log
Firecracker Rascals Royal Giant Bandit
Earthquake
Firecracker
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Baby Dragon Electro Dragon P.E.K.K.A Bandit
Fireball
Firecracker Rascals Baby Dragon Electro Dragon Bandit
Poison
Firecracker Rascals Electro Dragon
Lightning
Baby Dragon Electro Dragon Bandit
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Bandit Baby Dragon Rascals Electro Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Earthquake Bandit Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Rascals Earthquake Baby Dragon P.E.K.K.A Bandit
Rascals
Firecracker Baby Dragon Electro Dragon Bandit
Royal Giant
Firecracker Earthquake Baby Dragon Electro Dragon Bandit
Earthquake
Royal Giant Firecracker P.E.K.K.A
Baby Dragon
Firecracker Rascals Royal Giant Electro Dragon P.E.K.K.A Bandit
Electro Dragon
Rascals Royal Giant Baby Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Earthquake Baby Dragon Electro Dragon
Bandit
Firecracker Rascals Royal Giant Baby Dragon

Defense Synergies 0 10

Firecracker
Rascals Earthquake Baby Dragon Electro Dragon P.E.K.K.A Bandit
Rascals
Firecracker Baby Dragon
Royal Giant
Earthquake
Firecracker
Baby Dragon
Firecracker Rascals Electro Dragon P.E.K.K.A Bandit
Electro Dragon
Firecracker Baby Dragon
P.E.K.K.A
Firecracker Baby Dragon
Bandit
Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Baby Dragon Electro Dragon
P.E.K.K.A Firecracker Rascals Electro Dragon Bandit
P.E.K.K.A Rascals Electro Dragon Bandit
P.E.K.K.A Firecracker Rascals Electro Dragon Bandit
Firecracker Earthquake P.E.K.K.A
Firecracker Rascals Earthquake Baby Dragon Electro Dragon Bandit
Firecracker Rascals Baby Dragon Electro Dragon
Earthquake Rascals Baby Dragon Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Rascals
Firecracker Rascals Bandit
Firecracker Rascals Earthquake Baby Dragon Electro Dragon Bandit
Firecracker Rascals Baby Dragon Electro Dragon
P.E.K.K.A Rascals Earthquake Electro Dragon Bandit
Firecracker Rascals Earthquake Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A Rascals Bandit
Rascals P.E.K.K.A Bandit
Firecracker Rascals Electro Dragon P.E.K.K.A
Firecracker Rascals Baby Dragon Electro Dragon Bandit
Earthquake Baby Dragon Firecracker Rascals Electro Dragon Bandit
P.E.K.K.A
Rascals Firecracker Earthquake Baby Dragon Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A Bandit
Bandit Firecracker Baby Dragon Electro Dragon
P.E.K.K.A Bandit Rascals Electro Dragon
P.E.K.K.A Rascals Bandit
P.E.K.K.A Rascals Bandit
Firecracker Rascals Baby Dragon Electro Dragon
Rascals P.E.K.K.A Bandit
P.E.K.K.A Rascals
Electro Dragon P.E.K.K.A Firecracker Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Rascals Electro Dragon
P.E.K.K.A
Rascals P.E.K.K.A Bandit
Firecracker Rascals Baby Dragon Electro Dragon
Rascals Electro Dragon Firecracker Baby Dragon P.E.K.K.A
Firecracker Rascals Earthquake Baby Dragon Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Rascals Baby Dragon Electro Dragon Bandit
Firecracker Baby Dragon Electro Dragon Bandit
Earthquake Baby Dragon Electro Dragon Bandit
Earthquake Firecracker Rascals
Firecracker Earthquake Baby Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Earthquake Baby Dragon
Earthquake Firecracker Baby Dragon Electro Dragon
Firecracker Electro Dragon Bandit
Electro Dragon
Firecracker Earthquake Electro Dragon Bandit
Firecracker Baby Dragon Electro Dragon
Earthquake Firecracker Baby Dragon Bandit
Earthquake Firecracker Baby Dragon Electro Dragon Bandit
Earthquake Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon Electro Dragon Bandit
Earthquake Firecracker Baby Dragon Electro Dragon Bandit
Earthquake
Firecracker Earthquake Baby Dragon Electro Dragon Bandit
Firecracker Earthquake Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Electro Dragon
Firecracker Earthquake Baby Dragon Electro Dragon
Firecracker Earthquake Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Electro Dragon
Electro Dragon Firecracker
Earthquake Electro Dragon Bandit
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Earthquake
Earthquake Electro Dragon Bandit
Firecracker Baby Dragon Electro Dragon
Firecracker Rascals Baby Dragon Electro Dragon
Firecracker Earthquake Baby Dragon Electro Dragon
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Rascals Baby Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: