My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Balloon Ram Rider
Giant Snowball
Clone Balloon Ram Rider
Zap
Firecracker Clone Balloon Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Wizard Clone
The Log
Firecracker Elite Barbarians Clone Ram Rider
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elite Barbarians Wizard Clone Balloon Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Clone Balloon Ram Rider
Poison
Firecracker Wizard Clone Balloon
Lightning
Elite Barbarians Wizard Balloon Ram Rider Archer Queen
Rocket
Elite Barbarians Wizard Balloon Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Clone Wizard Balloon Ram Rider Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Clone Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Balloon Ram Rider
Elite Barbarians
Firecracker Wizard The Log
Wizard
Elite Barbarians Balloon Ram Rider
Clone
Balloon
Balloon
Clone Firecracker Wizard The Log
The Log
Elite Barbarians Balloon Ram Rider
Ram Rider
Firecracker Wizard The Log Archer Queen
Archer Queen
Ram Rider

Defense Synergies 2 4

Firecracker
The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Clone
Balloon
The Log
Firecracker Archer Queen Elite Barbarians Wizard Ram Rider
Ram Rider
The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Ram Rider
Elite Barbarians Firecracker The Log Ram Rider
Ram Rider Elite Barbarians
Elite Barbarians Firecracker Ram Rider
Firecracker Elite Barbarians The Log
The Log Firecracker
Ram Rider Firecracker Wizard
The Log Ram Rider
Elite Barbarians Archer Queen
Elite Barbarians Firecracker
Firecracker Wizard The Log Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians Wizard The Log Ram Rider
Wizard Firecracker The Log
Elite Barbarians Ram Rider
Elite Barbarians The Log Ram Rider
Wizard Firecracker Elite Barbarians
Firecracker Elite Barbarians Wizard The Log Ram Rider
Wizard The Log Firecracker Ram Rider
Elite Barbarians Ram Rider
Wizard Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians Wizard The Log
Elite Barbarians The Log Ram Rider
Elite Barbarians The Log Ram Rider
Elite Barbarians Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians Ram Rider
Elite Barbarians
Firecracker Elite Barbarians The Log
Elite Barbarians
Elite Barbarians The Log Archer Queen
Elite Barbarians Wizard Ram Rider
Wizard Firecracker
Elite Barbarians Firecracker The Log Archer Queen
Firecracker Elite Barbarians Wizard The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Elite Barbarians
Firecracker Wizard The Log Ram Rider
Firecracker Wizard Archer Queen
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Ram Rider
Wizard The Log Ram Rider
Firecracker The Log
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard Ram Rider Archer Queen
The Log
Firecracker Wizard
The Log Firecracker Wizard
Archer Queen
Firecracker Elite Barbarians Archer Queen
Firecracker Elite Barbarians The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen

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