My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram Bandit
Barbarian Barrel
Skeletons Ice Spirit Firecracker Battle Ram Royal Ghost Bandit
The Log
Skeletons Ice Spirit Firecracker Battle Ram Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Firecracker
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Royal Ghost Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram P.E.K.K.A Firecracker Royal Ghost Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Firecracker
Ice Spirit Battle Ram P.E.K.K.A Bandit
Battle Ram
Ice Spirit Bandit Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Ice Spirit Arrows Firecracker Battle Ram
Royal Ghost
Ice Spirit Battle Ram Bandit
Bandit
Battle Ram Ice Spirit Arrows Firecracker Royal Ghost

Defense Synergies 0 13

Skeletons
Ice Spirit Firecracker P.E.K.K.A Royal Ghost Bandit
Ice Spirit
Skeletons Firecracker P.E.K.K.A Royal Ghost Bandit
Arrows
P.E.K.K.A Bandit
Firecracker
Skeletons Ice Spirit P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Skeletons Ice Spirit Arrows Firecracker
Royal Ghost
Skeletons Ice Spirit
Bandit
Skeletons Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Skeletons Ice Spirit Firecracker Bandit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Royal Ghost Bandit
Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Royal Ghost Bandit
Skeletons Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker
P.E.K.K.A Skeletons Ice Spirit Bandit
Ice Spirit Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Ice Spirit P.E.K.K.A Bandit
Skeletons Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Firecracker Royal Ghost Bandit
Arrows Ice Spirit Firecracker Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Firecracker Royal Ghost
P.E.K.K.A Bandit Skeletons Ice Spirit
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Bandit
Arrows Firecracker Skeletons Ice Spirit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Firecracker Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Bandit
Firecracker
Skeletons Ice Spirit Firecracker P.E.K.K.A
Arrows Firecracker P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker Bandit
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Ice Spirit Firecracker
Arrows Bandit
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker
Firecracker
Firecracker Royal Ghost Bandit
P.E.K.K.A
Firecracker

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