My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Executioner Electro Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Balloon Inferno Dragon Little Prince
Zap
Firecracker Balloon Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Barbarians Executioner Electro Wizard Little Prince
The Log
Firecracker Barbarians Little Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Balloon Executioner Electro Wizard Inferno Dragon Little Prince
Fireball
Firecracker Barbarians Balloon Executioner Electro Wizard Inferno Dragon Little Prince
Poison
Firecracker Barbarians Balloon Executioner Electro Wizard Little Prince
Lightning
Balloon Executioner Electro Wizard Inferno Dragon Little Prince
Rocket
Barbarians Balloon Executioner Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Electro Wizard Inferno Dragon Barbarians Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Electro Wizard Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Inferno Dragon Mega Knight
Barbarians
Balloon
Balloon
Firecracker Barbarians Executioner Electro Wizard Mega Knight Little Prince
Executioner
Balloon Mega Knight
Electro Wizard
Balloon Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Balloon Executioner Electro Wizard
Little Prince
Balloon

Defense Synergies 0 7

Firecracker
Electro Wizard Mega Knight
Barbarians
Balloon
Executioner
Mega Knight
Electro Wizard
Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Firecracker Executioner Electro Wizard Inferno Dragon
Little Prince
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Barbarians Inferno Dragon Firecracker Executioner Electro Wizard Mega Knight
Barbarians Mega Knight Executioner Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Barbarians Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Executioner Little Prince
Barbarians Electro Wizard Mega Knight
Barbarians Inferno Dragon
Firecracker Barbarians Electro Wizard Mega Knight Little Prince
Barbarians Executioner Electro Wizard Firecracker Mega Knight
Executioner Inferno Dragon Firecracker Electro Wizard
Barbarians Mega Knight Electro Wizard
Executioner Mega Knight Firecracker Barbarians Electro Wizard
Barbarians Inferno Dragon Electro Wizard Mega Knight
Barbarians Electro Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Firecracker Executioner Electro Wizard
Mega Knight Firecracker Barbarians Executioner Electro Wizard Little Prince
Executioner Firecracker Barbarians Electro Wizard Inferno Dragon Mega Knight Little Prince
Barbarians Electro Wizard Inferno Dragon
Mega Knight Firecracker Barbarians Executioner Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Wizard
Electro Wizard Firecracker Executioner Inferno Dragon Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Barbarians Electro Wizard
Barbarians Executioner Inferno Dragon Mega Knight
Firecracker Executioner Electro Wizard
Barbarians Electro Wizard
Mega Knight Barbarians Inferno Dragon
Electro Wizard Mega Knight Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Executioner
Firecracker Barbarians Executioner Mega Knight
Barbarians Electro Wizard Firecracker Executioner Inferno Dragon Little Prince
Executioner Mega Knight Firecracker Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Electro Wizard
Firecracker Barbarians
Executioner Firecracker Mega Knight
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Mega Knight Little Prince
Mega Knight
Barbarians
Firecracker Executioner Mega Knight Little Prince
Inferno Dragon
Firecracker Executioner Electro Wizard
Mega Knight
Firecracker
Firecracker Executioner Electro Wizard Little Prince
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Barbarians
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight Little Prince

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