My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Barbarians Goblin Barrel
Zap
Bats Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Inferno Tower Goblin Barrel
The Log
Firecracker Barbarians Goblin Barrel
Earthquake
Firecracker Barbarians Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Barbarians Goblin Barrel
Fireball
Firecracker Barbarians Inferno Tower Goblin Barrel
Poison
Bats Firecracker Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Barbarians Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Firecracker
Bats Goblin Barrel Mega Knight
Barbarians
Inferno Tower
Rocket
Goblin Barrel
Bats Firecracker Mega Knight
The Log
Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log

Defense Synergies 2 9

Bats
Firecracker Inferno Tower The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Mega Knight
Barbarians
Inferno Tower
The Log Bats Firecracker Mega Knight
Rocket
The Log
Goblin Barrel
The Log
Firecracker Inferno Tower Bats Rocket Mega Knight
Mega Knight
Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower The Log
Barbarians Inferno Tower Bats Firecracker The Log Mega Knight
Barbarians Inferno Tower Rocket Mega Knight Bats
Barbarians Inferno Tower Bats Firecracker Mega Knight
Firecracker Barbarians Rocket The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Inferno Tower Rocket Firecracker
Rocket Barbarians Inferno Tower The Log Mega Knight
Barbarians Inferno Tower
Firecracker Barbarians Inferno Tower Mega Knight
Bats Barbarians Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker
Barbarians Inferno Tower Mega Knight Bats Rocket The Log
Rocket Mega Knight Bats Firecracker Barbarians The Log
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Rocket The Log Mega Knight
Barbarians Mega Knight Bats Firecracker Inferno Tower
Mega Knight Bats Firecracker Barbarians The Log
The Log Bats Firecracker Barbarians Mega Knight
Barbarians Inferno Tower
Mega Knight Bats Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower
Firecracker Rocket The Log Mega Knight
Barbarians Mega Knight Bats Inferno Tower Rocket The Log
Rocket Mega Knight Bats Barbarians Inferno Tower The Log
Barbarians Inferno Tower Mega Knight
Firecracker Rocket Bats
Rocket Bats Barbarians Inferno Tower
Inferno Tower Mega Knight Barbarians
Rocket Mega Knight Bats Firecracker Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Mega Knight Bats Barbarians Inferno Tower
Rocket Mega Knight Barbarians The Log
Barbarians Rocket Mega Knight Inferno Tower
Firecracker Barbarians Mega Knight
Barbarians Inferno Tower Bats Firecracker Rocket The Log
Bats Mega Knight Firecracker Barbarians Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Barbarians Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Bats Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket Bats
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Bats Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket Barbarians The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Bats Firecracker
Rocket Bats Firecracker
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Bats Barbarians Rocket
Rocket Firecracker
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Bats Firecracker Rocket The Log
Firecracker Bats Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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