My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Baby Dragon Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Dark Prince Sparky
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Baby Dragon
Zap
Spear Goblins Firecracker Goblin Barrel Skeleton Army Dark Prince Sparky
Barbarian Barrel
Spear Goblins Firecracker Goblin Barrel Skeleton Army Dark Prince Sparky
The Log
Spear Goblins Firecracker Goblin Barrel Skeleton Army Dark Prince Sparky
Earthquake
Spear Goblins Firecracker Goblin Barrel Skeleton Army
Arrows
Spear Goblins Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Firecracker Goblin Barrel Skeleton Army Baby Dragon Dark Prince Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Baby Dragon Sparky
Poison
Spear Goblins Firecracker Skeleton Army Sparky
Lightning
Baby Dragon Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Goblin Barrel Skeleton Army Fireball Baby Dragon Dark Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Firecracker Goblin Barrel Skeleton Army

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Baby Dragon Dark Prince Sparky
Firecracker
Spear Goblins Goblin Barrel Baby Dragon Dark Prince Sparky
Fireball
Baby Dragon Dark Prince Sparky
Goblin Barrel
Spear Goblins Dark Prince Firecracker Skeleton Army Baby Dragon Sparky
Skeleton Army
Goblin Barrel Sparky
Baby Dragon
Spear Goblins Firecracker Fireball Goblin Barrel Dark Prince Sparky
Dark Prince
Goblin Barrel Spear Goblins Firecracker Fireball Baby Dragon Sparky
Sparky
Spear Goblins Firecracker Fireball Goblin Barrel Skeleton Army Baby Dragon Dark Prince

Defense Synergies 0 10

Spear Goblins
Firecracker Skeleton Army Baby Dragon Dark Prince
Firecracker
Spear Goblins Skeleton Army Baby Dragon Dark Prince
Fireball
Dark Prince
Goblin Barrel
Skeleton Army
Spear Goblins Firecracker Sparky
Baby Dragon
Spear Goblins Firecracker Dark Prince
Dark Prince
Spear Goblins Firecracker Fireball Baby Dragon
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball Baby Dragon Sparky
Skeleton Army Sparky Firecracker Dark Prince
Skeleton Army Sparky Dark Prince
Skeleton Army Sparky Firecracker Dark Prince
Firecracker Fireball Skeleton Army Dark Prince Sparky
Fireball Skeleton Army Spear Goblins Firecracker Baby Dragon Dark Prince
Spear Goblins Firecracker Fireball Baby Dragon
Fireball Baby Dragon Sparky
Sparky Skeleton Army
Skeleton Army Spear Goblins Firecracker Dark Prince Sparky
Skeleton Army Spear Goblins Firecracker Fireball Baby Dragon Dark Prince
Spear Goblins Firecracker Fireball Baby Dragon
Skeleton Army Sparky Fireball Dark Prince
Fireball Skeleton Army Sparky Firecracker Baby Dragon Dark Prince
Skeleton Army Sparky
Skeleton Army Fireball Sparky
Sparky Firecracker Fireball Skeleton Army Dark Prince
Fireball Spear Goblins Firecracker Skeleton Army Baby Dragon Dark Prince
Baby Dragon Spear Goblins Firecracker Fireball Dark Prince
Sparky
Skeleton Army Dark Prince Spear Goblins Firecracker Fireball Baby Dragon Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Dark Prince Sparky
Fireball Firecracker Baby Dragon
Skeleton Army Spear Goblins Dark Prince Sparky
Skeleton Army Dark Prince Fireball Sparky
Skeleton Army Dark Prince Sparky
Firecracker Fireball Baby Dragon
Skeleton Army Dark Prince Sparky Spear Goblins Fireball
Skeleton Army Dark Prince Sparky
Spear Goblins Firecracker Fireball Skeleton Army Baby Dragon Dark Prince Sparky
Skeleton Army Sparky
Dark Prince Sparky
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Sparky
Firecracker Fireball Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Spear Goblins Firecracker Fireball Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon Dark Prince Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Sparky
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Sparky
Firecracker Fireball Dark Prince Sparky
Fireball Firecracker Baby Dragon Dark Prince Sparky
Firecracker Fireball Spear Goblins Baby Dragon
Firecracker Baby Dragon Sparky
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball Sparky
Firecracker Fireball Dark Prince Sparky
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Sparky
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Sparky
Spear Goblins Firecracker Fireball Baby Dragon Sparky
Firecracker Fireball Baby Dragon Sparky
Fireball Sparky
Sparky
Firecracker Fireball Baby Dragon Dark Prince Sparky
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball
Sparky
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Dark Prince Sparky
Firecracker Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Firecracker Baby Dragon Sparky
Firecracker Fireball Baby Dragon Sparky
Firecracker Fireball
Fireball Sparky
Fireball Sparky
Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Spear Goblins Fireball Skeleton Army Dark Prince
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Dark Prince Sparky
Firecracker Fireball Baby Dragon
Fireball Sparky
Firecracker Dark Prince Sparky
Firecracker Fireball Baby Dragon Sparky
Firecracker Fireball
Firecracker Fireball Baby Dragon Dark Prince Sparky
Sparky
Fireball Firecracker Sparky

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