My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Firecracker Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Goblin Barrel Witch Electro Wizard
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Goblin Barrel Witch Electro Wizard Inferno Dragon
Fireball
Firecracker Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Witch Mega Knight
Knight
Firecracker Goblin Barrel Zap Witch Electro Wizard
Firecracker
Zap Knight Goblin Barrel Inferno Dragon Mega Knight
Goblin Barrel
Knight Firecracker Mega Knight
Witch
Zap Knight Mega Knight
Electro Wizard
Zap Knight Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Goblin Barrel Witch Electro Wizard

Defense Synergies 4 12

Zap
Electro Wizard Mega Knight Knight Firecracker Witch Inferno Dragon
Knight
Firecracker Electro Wizard Zap Witch
Firecracker
Knight Zap Electro Wizard Mega Knight
Goblin Barrel
Witch
Zap Knight Electro Wizard Mega Knight
Electro Wizard
Zap Knight Firecracker Witch Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Inferno Dragon Zap Knight Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Firecracker Witch
Zap Electro Wizard Mega Knight
Witch Inferno Dragon
Knight Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight Firecracker Mega Knight
Inferno Dragon Zap Firecracker Witch Electro Wizard
Mega Knight Zap Knight Witch Electro Wizard
Mega Knight Zap Firecracker Witch Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Witch Electro Wizard
Mega Knight Zap Knight Firecracker Witch Electro Wizard
Zap Witch Knight Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Zap Knight Witch Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Witch Inferno Dragon Mega Knight
Firecracker Zap Witch Electro Wizard
Knight Witch Electro Wizard
Mega Knight Knight Inferno Dragon
Zap Electro Wizard Mega Knight Knight Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight Zap Electro Wizard
Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Electro Wizard Zap Knight Firecracker Inferno Dragon
Mega Knight Zap Firecracker Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch Inferno Dragon
Firecracker Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard Mega Knight

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