My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Goblins Bats Barbarians Minion Horde Skeleton Army
Zap
Goblins Bats Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Goblins Firecracker Barbarians Elixir Golem Skeleton Army
The Log
Goblins Firecracker Barbarians Elixir Golem Skeleton Army
Earthquake
Firecracker Barbarians Elixir Golem Skeleton Army
Arrows
Goblins Bats Firecracker Minion Horde Skeleton Army
Royal Delivery
Goblins Bats Firecracker Barbarians Minion Horde Elixir Golem Skeleton Army
Fireball
Firecracker Barbarians Minion Horde Elixir Golem Skeleton Army
Poison
Bats Firecracker Barbarians Minion Horde Elixir Golem Skeleton Army
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Firecracker Elixir Golem Skeleton Army Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker Elixir Golem
Arrows
Elixir Golem
Firecracker
Elixir Golem Bats
Barbarians
Minion Horde
Elixir Golem
Firecracker Bats Arrows
Skeleton Army

Defense Synergies 0 7

Goblins
Firecracker Minion Horde
Bats
Firecracker
Arrows
Barbarians
Firecracker
Goblins Bats Skeleton Army
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Goblins Barbarians
Elixir Golem
Skeleton Army
Firecracker Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Barbarians Minion Horde Skeleton Army Goblins Bats Firecracker
Barbarians Minion Horde Skeleton Army Goblins Bats
Barbarians Minion Horde Skeleton Army Goblins Bats Firecracker
Arrows Firecracker Barbarians Skeleton Army
Arrows Skeleton Army Goblins Bats Firecracker
Bats Minion Horde Arrows Firecracker
Arrows Barbarians
Barbarians Minion Horde Goblins Skeleton Army
Skeleton Army Goblins Firecracker Barbarians Minion Horde
Goblins Bats Barbarians Minion Horde Skeleton Army Arrows Firecracker
Arrows Minion Horde Bats Firecracker
Barbarians Minion Horde Skeleton Army Bats
Skeleton Army Goblins Bats Arrows Firecracker Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Goblins Bats Arrows Firecracker Skeleton Army
Arrows Goblins Bats Firecracker Barbarians Minion Horde Skeleton Army
Arrows Bats Firecracker Barbarians
Barbarians
Skeleton Army Goblins Bats Arrows Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblins
Arrows Firecracker
Barbarians Skeleton Army Goblins Bats Minion Horde
Skeleton Army Bats Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Arrows Firecracker Bats Minion Horde
Skeleton Army Goblins Bats Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Goblins Bats Firecracker Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Bats Barbarians Minion Horde
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Minion Horde
Firecracker Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Goblins Bats Firecracker Minion Horde
Bats Arrows Firecracker Barbarians Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker Barbarians
Arrows Firecracker Minion Horde
Arrows Firecracker Bats Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Goblins Bats Minion Horde
Firecracker Arrows Minion Horde
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Bats Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Firecracker
Minion Horde
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Minion Horde
Bats Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Bats Barbarians Skeleton Army
Arrows Firecracker
Arrows
Firecracker Minion Horde
Arrows Firecracker
Arrows
Firecracker Minion Horde
Bats Firecracker Minion Horde
Firecracker Bats
Firecracker
Firecracker

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