My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Elixir Golem Royal Hogs
Giant Snowball
Bats Minion Horde Royal Hogs
Zap
Bats Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Royal Hogs Magic Archer
The Log
Firecracker Elite Barbarians Elixir Golem Royal Hogs
Earthquake
Firecracker Elixir Golem Royal Hogs
Arrows
Bats Firecracker Minion Horde Royal Hogs
Royal Delivery
Bats Firecracker Minion Horde Elite Barbarians Elixir Golem Royal Hogs Magic Archer
Fireball
Firecracker Minion Horde Elite Barbarians Elixir Golem Royal Hogs Magic Archer
Poison
Bats Firecracker Minion Horde Elixir Golem Royal Hogs Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Minion Horde Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Magic Archer Minion Horde Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Elixir Golem Royal Hogs
Arrows
Elite Barbarians Royal Hogs Elixir Golem
Firecracker
Elixir Golem Bats Elite Barbarians Royal Hogs
Minion Horde
Elite Barbarians
Arrows Bats Firecracker
Elixir Golem
Firecracker Bats Arrows Magic Archer
Royal Hogs
Arrows Bats Firecracker Magic Archer
Magic Archer
Elixir Golem Royal Hogs

Defense Synergies 0 1

Bats
Firecracker
Arrows
Firecracker
Bats
Minion Horde
Elite Barbarians
Elixir Golem
Royal Hogs
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Magic Archer
Minion Horde Elite Barbarians Bats Firecracker
Minion Horde Bats Elite Barbarians
Minion Horde Elite Barbarians Bats Firecracker
Arrows Firecracker Elite Barbarians
Arrows Bats Firecracker Magic Archer
Bats Minion Horde Arrows Firecracker Magic Archer
Arrows Magic Archer
Minion Horde Elite Barbarians
Elite Barbarians Firecracker Minion Horde
Bats Minion Horde Arrows Firecracker Magic Archer
Arrows Minion Horde Bats Firecracker Magic Archer
Minion Horde Bats Elite Barbarians
Bats Arrows Firecracker Minion Horde Magic Archer
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians
Minion Horde Bats Arrows Firecracker Elite Barbarians
Arrows Bats Firecracker Minion Horde Elite Barbarians Magic Archer
Arrows Bats Firecracker Magic Archer
Elite Barbarians
Bats Arrows Firecracker Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Firecracker Elite Barbarians Magic Archer
Bats Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Arrows Firecracker Bats Minion Horde Magic Archer
Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Bats Firecracker Elite Barbarians Magic Archer
Minion Horde
Bats Minion Horde Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Minion Horde
Firecracker Minion Horde Magic Archer
Elite Barbarians Bats Firecracker Minion Horde Magic Archer
Bats Arrows Firecracker Minion Horde Elite Barbarians Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Minion Horde
Arrows Firecracker Magic Archer
Arrows Minion Horde Magic Archer
Arrows Firecracker
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Bats Minion Horde Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Minion Horde Elite Barbarians
Firecracker Arrows Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Magic Archer Arrows Firecracker Minion Horde
Arrows
Bats Minion Horde
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Minion Horde Magic Archer
Arrows
Arrows Minion Horde
Arrows Firecracker Magic Archer
Minion Horde
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Elite Barbarians Bats Arrows Firecracker Minion Horde Magic Archer
Bats Firecracker Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Minion Horde
Arrows Firecracker Magic Archer
Minion Horde Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Minion Horde Elite Barbarians
Bats Firecracker Minion Horde Elite Barbarians Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker

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