My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Baby Dragon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Baby Dragon Sparky
Fireball
Firecracker Elixir Golem Baby Dragon Sparky
Poison
Bats Firecracker Elixir Golem Sparky
Lightning
Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Fireball Baby Dragon Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Baby Dragon Sparky
Arrows
Fireball Sparky Elixir Golem
Firecracker
Elixir Golem Bats Baby Dragon Sparky
Elixir Golem
Firecracker Bats Arrows Fireball Baby Dragon Sparky
Fireball
Arrows Elixir Golem Baby Dragon Sparky Golden Knight
Baby Dragon
Bats Firecracker Elixir Golem Fireball Sparky
Sparky
Arrows Bats Firecracker Elixir Golem Fireball Baby Dragon Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 0 11

Bats
Firecracker Baby Dragon Sparky Golden Knight
Arrows
Fireball Sparky Golden Knight
Firecracker
Bats Baby Dragon Golden Knight
Elixir Golem
Fireball
Arrows Golden Knight
Baby Dragon
Bats Firecracker
Sparky
Bats Arrows Golden Knight
Golden Knight
Bats Arrows Firecracker Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon Sparky Golden Knight
Sparky Bats Firecracker
Sparky Bats
Sparky Bats Firecracker
Arrows Firecracker Fireball Sparky
Arrows Fireball Bats Firecracker Baby Dragon
Bats Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon Sparky Golden Knight
Sparky
Firecracker Sparky
Bats Arrows Firecracker Fireball Baby Dragon
Arrows Bats Firecracker Fireball Baby Dragon
Sparky Bats Fireball
Fireball Sparky Bats Arrows Firecracker Baby Dragon Golden Knight
Sparky
Fireball Sparky
Sparky Bats Arrows Firecracker Fireball
Arrows Fireball Bats Firecracker Baby Dragon Golden Knight
Arrows Baby Dragon Bats Firecracker Fireball
Sparky
Bats Arrows Firecracker Fireball Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Sparky
Fireball Arrows Firecracker Baby Dragon
Bats Sparky Golden Knight
Bats Fireball Sparky
Sparky
Arrows Firecracker Fireball Bats Baby Dragon
Sparky Bats Fireball
Sparky
Bats Firecracker Fireball Baby Dragon Sparky
Sparky
Bats Sparky Golden Knight
Arrows Fireball
Fireball Sparky Golden Knight
Firecracker Fireball Baby Dragon Sparky
Sparky Bats Firecracker Fireball Baby Dragon Golden Knight
Bats Arrows Firecracker Fireball Baby Dragon Sparky Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Baby Dragon Sparky Golden Knight
Arrows Firecracker Fireball Baby Dragon Golden Knight
Arrows Fireball Baby Dragon Sparky
Arrows Firecracker Fireball Sparky
Fireball Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Fireball Bats Baby Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker Golden Knight
Bats Fireball Sparky
Firecracker Arrows Fireball Sparky Golden Knight
Fireball Arrows Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Sparky Golden Knight
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon Sparky
Arrows Firecracker Fireball Baby Dragon Sparky Golden Knight
Arrows Firecracker Fireball Baby Dragon Sparky
Arrows Fireball Sparky
Bats Sparky
Arrows Firecracker Fireball Baby Dragon Sparky
Arrows Firecracker Fireball Baby Dragon Golden Knight
Fireball Baby Dragon Sparky
Arrows Fireball
Sparky
Arrows Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon Sparky
Arrows Firecracker Fireball Baby Dragon Sparky Golden Knight
Fireball Arrows Baby Dragon Sparky Golden Knight
Fireball Arrows Firecracker Baby Dragon Sparky Golden Knight
Bats Arrows Firecracker Fireball Baby Dragon Sparky
Bats Firecracker Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Firecracker Fireball Sparky
Sparky
Arrows Firecracker Fireball Sparky
Bats Fireball
Fireball Arrows Firecracker Baby Dragon
Arrows Fireball
Fireball Firecracker Baby Dragon Sparky
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Sparky
Firecracker Sparky
Bats Firecracker Fireball Baby Dragon Sparky Golden Knight
Firecracker Bats Fireball
Firecracker Fireball Baby Dragon Sparky Golden Knight
Sparky
Fireball Firecracker Sparky

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